Telekinetic Shield
Jump to navigation
Jump to search
|
Abbreviation: | TKSH | |
---|---|---|
Prerequisites: | Telekinetic Storm | |
Signature: | No | |
Spell Slots: | 2 | |
Ward Slots: | This spell uses 1 ward slot when cast by Moon Mages, 2 ward slots for everyone else. | |
Mana Type: | Lunar Magic | |
Spell Type: | standard / warding | |
Difficulty: | advanced | |
Prep (min/max): | 30 / 100 | |
Skill Range (min/max): | 250 / 1000 | |
Valid Spell Target: | Self, PC | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | Telekinetic magic often deals with relatively weak amounts of force projected upon small, light-weight objects. Telekinetic Shield exists in extreme counterbalance to this trend. While considerably more difficult to master than the others, Telekinetic Shield musters a relatively enormous amount of energy around the magician, which serves to cushion against injuries sustained in combat.
Further, a strange yet beneficial interaction has been observed with the Telekinetic Storm spell. The presence of so much latent energy around the magician allows them to "wind up" a telekinetic storm considerably quicker. | |
Effect: | Percentage-based damage resistance; reduce target time of Telekinetic Storm | |
Example Messaging: | Unknown | |
Devices/Tattoos: | No devices or tattoos documented. |
Main function of TKSH is a bog-standard percentage-based damage resistance effect, albeit a relatively weak one (the synergy with CoL is handy, though, and TKSH should be contested first). In addition to damage resistance based on Potency, TKSH will reduce the target time of Telekinetic Storm by up to 50% based on TKSH's Integrity.