House of the Revenant Fang 437/Shadowy Safehouse

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Shadowy Safehouse
Event House of the Revenant Fang 437
# of Rooms 4
Store Type Weapon shops, Armor shops, General shops, Music shops, Magic shops, Crafting shops, Clothing shops, Jewelry shops, Empath shops, Moon Mage shops
This store only accepts Revenant Fang merits

Shadowy Safehouse (front room)

[Shadowy Safehouse]
Fresh cedar buttressing, plush fur rugs, and decorative oil lamps make a serviceable hideout from what would otherwise be a dank and ordinary cave. Pushed up against the fictile walls, shelves laden with fastidiously organized sundries and armaments are illuminated by the flickering lamplight. You also see a torch-lit escape tunnel, a shadowy requisitions officer, an ebony weapon display with a few things on it, a notched armor stand with a few things on it, a dark wardrobe with a black shadowsilk cloak on it, an enormous ceramic belt with a couple of things on it, a rusted wheelbarrow with a few things on it, a narrow plinth with a canopic jar with a jackal head on it, a rugged bogbirch bookshelf with a rugged morgawr leather almanac with waxed pages on it, a large ink-stained worktable with a few things on it and a miniature glass bayou with a couple of things on it.
Obvious exits: northeast, south, west.

  • Leave via the TUNNEL, moving west returns you to the Jademist Shore
  • To reach the shop without using a summons, ask the shadowy agent about TREASURE at any of the Meeting portals.

Bloodgrass Annex

[Shadowy Safehouse, Bloodgrass Annex]
Branching off from the main cavern to the north, this side chamber is festooned with braided bloodgrass garlands. Pushed up against the craggy walls, shelves laden with fastidiously organized sundries and armaments are illuminated by flickering oil lamps. You also see a flimsy rack with several things on it, a golden chest with a couple of things on it, a delicate mistglass vanity with several things on it, a tall jade statue with several things on it, an imbricated glass monument with a few things on it, a flimsy bamboo tray with several things on it, a wide stool with several things on it, a long flat tray with a furniture voucher on it, a resplendent ring case, a bogbirch cloak stand with an enveloping shroud of tangled swamp moss on it, an elegant hutch with several things on it, a teetering pile with a small swamp-green pouch stitched with black morgawr tentacles on it, a plain catak with several things on it and a polished haralun hand with a lusterless blackwater jet ring on it.
Obvious exits: north, south.


Jademoss Annex (raffles)

[Shadowy Safehouse, Jademoss Annex]
Tunneled further south from the main cavern, this narrow chamber is edged with blue-green clusters of jademoss. Pushed up against the rocky walls, shelves laden with fastidiously organized sundries and armaments are illuminated by flickering oil lamps. You also see a shady figure, a longbow dispenser with a couple of things on it, a kimono dispenser with a couple of things on it and a katana dispenser with a couple of things on it.
Obvious exits: north.

Crystal Task

[Observation Chamber]
The tunnel opens into the cavernous basin of a large sinkhole here, sunlight and fresh air flooding in through the open ceiling above. Rendered in lines of silvery chalk, an intricate geometric glyph dominates the earthen cave floor.
You also see a canopic jar with a jackal head, a shadowy scribe and a shimmering scrying crystal.
Obvious exits: southwest.


  • The canopic jar is a permanent version of the one sold in the shop. Interacting with it will allow you to determine before purchase if the item(s) you wish to forgebind are compatible.
  • read crystal:
The scribe steps between you and the crystal as you approach. "I'm afraid this area is restricted to those who have been summoned," he says.
[This task requires the purchase of a Revenant Fang summons to complete!]


To start, redeem a Furtive Summons in the room and read the crystal. You either push, rub, or tap on the crystal depending how the crystal looks.

Doing this earns 10 merits, but there are no incidentals this way. It lasts about 5-7 actions, with 15-20 second roundtime each.


Note: the actions below may be different for people, but each action is tied to a specific message.

The image is blurry and vague: push crystal

The image is partially obscured by streaks of jittery color: rub crystal

The image is too dim to make out clearly: tap crystal