Vaporous blood wraith
The Vaporous Blood Wraith resides in Maelshyve's Abyss along with the Gargantuan Bone Golem in an area that is part of the Cleric Infusion Quest. In this area you cannot move from room to room quickly or you will fall and injure yourself, similar to the icy road near Raven's Point. However, like the icy road this area is also buggy and you may SNEAK through it at full speed (though that would be Mechanics Abuse).
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Warning: Creature information missing! | |||||||
Vaporous Blood Wraith | |||||||
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Skill Cap | ?"-Unknown" can not be assigned to a declared number type with value 2000. to ?"-Unknown" can not be assigned to a declared number type with value 0. | ||||||
Skinnable | No | ||||||
Has Coins | No | ||||||
Has Gems | Yes | ||||||
Has Boxes | Unknown | ||||||
Evil / Undead | Yes | ||||||
Corporeal | No | ||||||
Stealth Attack | Back Stab | ||||||
Casts Spells | Yes | ||||||
Attack Range | Ranged"-ranged" can not be assigned to a declared number type with value 3./Melee"-melee" can not be assigned to a declared number type with value 1. | ||||||
Stealthy | No | ||||||
Special Attacks | Unknown | ||||||
Located: |
Description
A hideous amalgam of disembodied Human organs floats in the air before you - two eyes dangling with bloodied optic cords, a beating heart, and a ragged coil of throbbing entrails. The various parts drift aimlessly in their relative positions in the body, held aloft by a thick crimson mist that forms the faint outline of a malformed Human man. The shroud of fog suffuses the area wherever the being travels, bringing the heavy, copper-tinged taste of blood to your mouth.
In Depth
Incomplete Article
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Spells
Special Attack
Reportedly blows air similar to Snaer Hafwa
Inventory/Loot
None
Area Details
To get to the Vaporous Blood Wraith is complicated. One must first SEARCH for a path off the main road, travel through a maze-like cemetary, find a route to the church (by climbing a tree and peering at the church), lockpick the front door of the mausoleum (which is trapped with a Curse spell), then solve a very tricky coffin puzzle. To leave the area one must also be able to lockpick an armoire.
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