Elemental domain

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Wm thumb.jpgWarrior Mage Guild
Elemental domain
Requirements: None
Difficulty: None
Type / Skill: area of effect, other / summoning
Description: Warrior Mages are able to slightly alter the physics of the room they are in by tapping into the elemental planes. The primary use of an elemental domain currently is to have an easier time maintaining your charge level through casting alone, enabling more freedom with the use of aethereal pathways.
Effect: , , , , Alter charge gain/loss and negate environmental penalities for casting elemental spells
Messaging: Unknown


Notes

  • Syntax: SUMMON <ELEMENT> DOMAIN
  • It doubles your charge gain from casting spells when you are aligned to this element.
  • It doubles your charge cost from casting spells if you are opposed to this element.
  • It negates environmental penalties for a spell E.g. If casting Rising Mists in the middle of a desert in the summer with a Water Domain present then it will lose the seasonal and locational penalty associated with it.
  • Note: It will only eliminate environmental penalties and not allow spells to be cast in areas they cannot normally be cast in. E.g. Casting Fire Shards underwater or Lightning Bolt underground will still not function.
  • There is at least one easter-egg element available that is not one of the traditional six.