Post:Free Accounts Details - 03/06/2015 - 14:08

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Re: Free Accounts Details · on 03/06/2015 02:08 PM CST 6912
Guild locks were put in for the following reasons:


Empaths: In addition to mule issues, wounds are a limited resource that are required for direct early Empath advancement and we do not wish to create an excessive demand. In addition to the "economic" issue, an Empath start is harder and more complex than virtually any other guild.

Necromancers: A fairly obvious one. It's an advanced option that is utterly unsuited for a newbie, and we wish to keep the Necromancer population down.

Trader: In addition to mule issues, some Trader systems are limited resources (shops, tables) and we don't want to create excessive demand.

And one we didn't choose...

Cleric: While mule issues may be a problem, there is no "economic" issue or starting difficulty like Empaths. Clerics do not depend on performing resurrections for ranks or advancement, so there isn't a game-disrupting issue about a proliferation of Clerics.

This message was originally posted in Discussions with DragonRealms Staff and Players \ Responses to GM/Official Announcements, by DR-ARMIFER on the play.net forums.