Post:Some SvS changes - 03/02/2015 - 14:56

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Re: Some SvS changes · on 03/02/2015 02:56 PM CST 1900
>>Out of curiosity, how was it tried?


Warding was originally conceived as an active defense skill. The major problem we ran into was finding ways to train it in a game with relatively few magic-using critters. To be reasonable as an active defense skill, it needs to be something only taught in combat, but at the same time we didn't have nearly enough or broad enough coverage of magic using critters to let people train it up the ladder.

And part of this falls into the "is it fun?" territory. Even if we had made an effort to make a magic-user ladder, we'd have condemned virtually everyone to ignore what diversity does exist among critter choices because keeping your magical defenses up would be a necessity in PvP.

Ultimately we decided the problem was unsolvable within what we were willing to do to the game (and bear in mind we did a lot to the game with 3.0) and abandoned it for refurbishing the SvS model.

This message was originally posted in Abilities, Skills and Magic \ Responses to GM/Official Announcements, by DR-ARMIFER on the play.net forums.