Halt (2.0)

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Paladin thumb.jpgPaladin Guild


Halt
Abbreviation: HALT
Prerequisites: Tipping the Scales
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): Unknown / Unknown
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Players or Creatures
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Halt spell, if the caster's will is strong enough, holds the subject motionless for a brief time. It is useless against dumb beasts, but effective when battling more intelligent creatures, or when one must intercede to prevent a citizen from attacking another citizen unjustly.
Effect: Unknown
Example Messaging: Success: You stare intently at <target>, stopping <him/her> in <his/her> tracks with your gaze.

<Caster> stares intently at you, stopping you in your tracks with <his/her> gaze.

Failure: <Caster> stares at you intently as if trying to stop you in your tracks with his gaze.
<Caster> and <target> stare at each other intently for a few moments.

Devices/Tattoos: No devices or tattoos documented.

Notes

Per Ssra, Halt will become a second tier spell requiring Tipping the Scales and will see "no significant changes other than to bring the duration of the spell into line with Mental Blast and place it as a tier 2 spell in your 'crowd control' series."

Also See

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