Short Staff skill

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Revision as of 20:41, 13 February 2012 by CARAAMON (talk | contribs)
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General Information

Short staffs are the lighter counterpart to Quarter Staffs. Their damage output is low, and they tend to fare even worse than Light Blunt weapons in melee combat. Lacking both the high impact of heavier blunt weapons and the deadly puncture damage of even the lightest blades, users of this weapon may find themselves holding the short end of the stick, both literally and figuratively.

Still, the weapon has its perks. Unlike many others, it can be used while grappling, and takes only one hand to wield. There are very few who train short staff to any major extent, so displaying great skill with the weapon is often a source of amusement.

Guild-Specific Abilities

  • Barbarians can Whirlwind with any pole or melee weapon. This will attack all targets within range of their chosen weapon (melee or pole), including hidden targets. Hidden targets will be pulled from hiding if hit by whirlwind. WHIRL can also be used on one's self or another to free the target from webbing. Requirements: 350 in the weapon skill, 30 agility, 30 reflex.
  • Barbarians and Paladins can parry ranged weapons inside the range of the weapon they are holding.
  • Weapons secondary and primary guilds can wield a short staff in their off-hand.

Recommended Weapons

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