Tailoring discipline

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Revision as of 23:29, 16 January 2012 by Maintenance script (talk | contribs) (added cutting)
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Tailoring is a discipline of the Outfitting skill. The system went live in Prime on January 14, 2012.

Currently, the only open location is the Crossing Outfitting Society.

Techniques

See Tailoring Techniques.

Tools

See Crafting Tools for an in-depth discussion of them.

Products

See Tailoring Products.

Spinning

Spinning is the process of turning plant fibers into thread. To do so, PUT the fibers on a spinning wheel or distaff; a distaff can hold 100 yards of fiber, while a spinning wheel can hold 500. You can then ADJUST the wheel or distaff to produce thick, medium or thin thread; thinner thread is harder to spin, but you produce more thread per yard of fiber. Certain thicknesses of thread will not work well for certain projects; thicker thread is better for leather, thinner thread for cloth. Once you have chosen the correct thickness, simply SPIN your distaff or wheel.

  • If your thread becomes dull due to grime, CLEAN the wheel.
  • If the fiber begins to bunch together, PUSH the wheel to adjust it.

Weaving

Weaving allows you to turn thread into cloth using a loom. To do so, PUT two spools of thread, each of at least 10 yards, on the loom. Simple looms, such as the ones in the Crossing Outfitting Society, can only weave together threads of the same type into basic cloth. Once you have placed the thread on the loom, simply WEAVE it.

  • If the threads bunch together, TURN the loom to adjust them.
  • If the threads begin to unravel, PUSH the loom to tighten it.

Sewing

Sewing is the process of using a piece of cloth or leather and some thread to create a finished item. The first step is to turn your tailoring book to the desired chapter and page, then STUDY it. Once you have done so, get your cloth in one hand, some scissors in the other, and CUT <cloth> WITH SCISSORS. Having done so, get a needle, PUT some thread on it, and PUSH <item> WITH NEEDLE.

  • If the material is folding or becoming misaligned, get some pins and POKE <item> WITH PINS.
  • If the fabric becomes creased or wrinkled, get a slickstone or a warm flat-iron and RUB <item> WITH SLICKSTONE or FLAT-IRON.
  • If you need to remeasure, first get a yardstick and MEASURE <item> WITH YARDSTICK, then get scissors and CUT <item> WITH SCISSORS.

Each time you PUSH your item with the needle, it uses up about a yard of thread.

See Tailoring Products for a list of items that can be made.

Cutting

To reduce its length of fibers, thread, and cloth:

There is a page in Chapter 1 explaining how to COMBINE, MARK, and CUT fabrics.


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