RangedWeapons (script)

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#begin RANGED function (THIS FUNCTION HAS BEEN FIXED)

RANGED:

   setvariable rangedweapon %1% %2%
   setvariable rangedammo quadrel
   setvariable rangedlooppoint RANGEDCHECKHANDS
   setvariable backcontainer rucksack
   setvariable ammocontainer quiver

   RANGEDCHECKHANDS:

      put glance

      Match RANGEDLCROSSBOW crossbow in your right
      Match RANGEDHCROSSBOW teak stock in your right
      Match RANGEDSBOW short bow in your right
      Match RANGEDLBOW longbow in your right
      MATCH RANGEDCBOW bowstring in your right
      Match RANGEDSLING sling in your right
      Matchre RANGEDCHECKINPUT /left hand|empty hands/
      Matchwait

   RANGEDCHECKINPUT:

      if_1 setvariable rangedweapon %1% %2%
      if_1 goto RANGEDGETWEAPON

      setvariable rangedweapon INVALID INPUT
      goto RANGEDNOINPUT

   RANGEDGETWEAPON:

      put stow left

      put wield %rangedweapon%

      Match RANGEDLCROSSBOW crossbow
      Match RANGEDHCROSSBOW slurbow
      Match RANGEDSBOW short bow
      Match RANGEDLBOW longbow
      Match RANGEDCBOW composite bow
      Match RANGEDSLING sling
      Match RANGEDREMOVEWEAPON already in your inventory
      Match RANGEDNOWEAPON referring to?
      Matchwait

   RANGEDREMOVEWEAPON:

      put stow left

      put remove %rangedweapon%

      goto %rangedlooppoint%

   RANGEDLCROSSBOW:

      setvariable rangedweapon crossbow
      setvariable rangedammo quadrel

      goto RANGEDLOAD

   RANGEDHCROSSBOW:

      setvariable rangedweapon slurbow
      setvariable rangedammo quadrel

      goto RANGEDLOAD

   RANGEDSBOW:

      setvariable rangedweapon bow
      setvariable rangedammo arrow

      goto RANGEDLOAD

   RANGEDLBOW:

      setvariable rangedweapon longbow
      setvariable rangedammo arrow

      goto RANGEDLOAD

   RANGEDCBOW:

      setvariable rangedweapon bow
      setvariable rangedammo arrow

      goto RANGEDLOAD

   RANGEDSLING:

      setvariable rangedweapon sling
      setvariable rangedammo rock

      goto RANGEDLOAD

   RANGEDLOAD:

      setvariable rangedlooppoint RANGEDLOAD

      put load my %rangedweapon% with %rangedammo% from %ammocontainer%

      Match RANGEDPAUSEDELAY ...wait
      Match RANGEDAIM Roundtime
      Match RANGEDAIM already loaded
      Match RANGEDNOAMMO don't have the proper ammunition
      Matchwait

   RANGEDAIM:

      setvariable rangedlooppoint RANGEDAIM

      put aim

      Match RANGEDPAUSEDELAY ...wait
      Match RANGEDFIRE You begin to target
      Match RANGEDFIRE already targetting
      Match RANGEDGATHERAMMO referring to.
      Matchwait

   RANGEDFIRE:

      pause 5

      setvariable rangedlooppoint RANGEDFIRE

      put fire

      Match RANGEDPAUSEDELAY ...wait
      Match RANGEDLOAD You fire
      Match RANGEDUNLOADWEAPON referring to.
      Matchwait

   RANGEDUNLOADWEAPON:

      setvariable rangedlooppoint RANGEDUNLOADWEAPON

      put unload

      Match RANGEDPAUSEDELAY ...wait
      Match RANGEDSTOWALL Roundtime
      Matchwait

   RANGEDSTOWALL:

      pause

      put put %rangedammo% in %ammocontainer%
      put put %rangedweapon% in %backcontainer%

      goto RANGEDGATHERAMMO

   RANGEDSTOWAMMO:

      put put %rangedammo% in %ammocontainer%

      Match RANGEDSTOWAMMO ...wait
      Match %rangedlooppoint% You put your
      Matchwait

   RANGEDSTOWAMMOPAUSE:

      pause

      put put %rangedammo% in %ammocontainer%

      Match RANGEDSTOWAMMO ...wait
      Match %rangedlooppoint% You put your
      Matchwait

   RANGEDGATHERAMMO:

      setvariable rangedlooppoint RANGEDGATHERAMMO

      put get %rangedammo%

      Matchre RANGEDSTOWAMMOPAUSE /You pull|You pick up/
      Match RANGEDFINISHED You get
      Match RANGEDRESETLOOP You must unload
      Matchwait

   RANGEDRESETLOOP:

      setvariable rangedlooppoint RANGEDAIM

      goto RANGEDAWAITTARGETS

   RANGEDFINISHED:

      setvariable rangedlooppoint RANGEDAIM

      goto RANGEDSTOWAMMO

   RANGEDNOWEAPON:

      echo ==================================================================
      echo * You do not have this type of weapon (%rangedweapon%) available *
      echo ==================================================================

      goto RANGEDEXIT

   RANGEDNOINPUT:

      echo ================================================================
      echo * You are not holding a weapon and have not made a valid entry *
      echo * at the beginning of the script (%rangedweapon%)              *
      echo ================================================================

      goto RANGEDEXIT

   RANGEDNOAMMO:

      echo ==================================================================
      echo * You do not have the correct ammunition (%rangedammo%) for your *
      echo * selected weapon (%rangedweapon%). Get some %rangedammo%s or    *
      echo * open the container holding them in order to start this script  *
      echo ==================================================================

      goto RANGEDEXIT

   RANGEDPAUSEDELAY:

      pause

      goto %rangedlooppoint%

   RANGEDAWAITTARGETS:

      Matchre %rangedlooppoint% /on you|at you|closing steadily|pole weapon|melee range|rock troll|barghest|sprite/
      Matchwait    

   RANGEDEXIT:

      deletevariable rangedweapon

      deletevariable rangedammo

      deletevariable rangedlooppoint
      deletevariable backcontainer
      deletevariable ammocontainer

      goto NEXTFUNCTION

#end RANGED function (THIS FUNCTION HAS BEEN FIXED)
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