Harm Evil
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Incomplete Article
- This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
- Infobox entry on justice, Infobox entry on corrupt
- Please see Category:Incomplete articles for more articles that are incomplete.
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Abbreviation: | HE | |
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Prerequisites: | Protection from Evil or Divine Radiance | |
Signature: | No | |
Spell Slots: | 2 | |
Mana Type: | Holy magic | |
Spell Type: | battle / targeted, shield ignoring, armor ignoring | |
Difficulty: | basic | |
Prep (min/max): | 2 / 50 | |
Skill Range (min/max): | 10 / 600 | |
Valid Spell Target: | PC, Creature | |
Duration (min/max): | Instant | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The Harm Evil spell disrupts the physical manifestations of undead, demonic and cursed beings. The spell has also been known to have ill effects upon the minions of the Dark Gods, although they are neither evil nor undead. | |
Effect: | Fire damage, Electrical damage, Undead/Demonic/Cursed-only single-strike attack that bypasses shield and armor. | |
Example Messaging: | You gesture at a dark fiend. A single tendril of pearlescent grey mist bursts out from inside the dark fiend, rending open its back. A luminous wisp of spectral fire races along the length of the misty tendril, sparking a roaring pyre of ghostly silver-grey flame that soon immolates its back entirely. Roundtime: 1 sec. | |
Devices/Tattoos: | Pearlescent grey inkpot, Spiraling wand of blackened silver |
Notes
- Can be upgraded to include a heavy offensive effect with the Time of the Red Spiral metaspell that triggers if off of the heavy offensive cooldown.