Magic Symposium

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In the year 435 AV, Mazrian and Perune hosted the Magic Symposium within Zengmodaleth to bring adventurers together to discuss subjects of a magical or supernatural nature. Adventurers were asked to submit their own theories for discussion and as part of a contest.

Submissions

Ayrell

Title: The Curiosity of Time

Time is an intriguing concept. A concept we all face on a daily basis yet never really stop to think about. A roisaen is simply a roisaen. An anlas is simply an anlas. The past is the past, the present is the present, and the future is the future.

But what if it is not?

What if time is not as linear as we think? What if time is not what we think at all? What if time could be manipulated or changed? History re-written. The fate of our future altered. What if our actions in the present had the power to undo or create anything and everything that has already been or might be?

Until recently, these questions were little more than idle thoughts with little reason to find their way into our daily considerations. After all, why waste precious moments contemplating a subject matter that is beyond our basic ability to investigate. Without a means to gauge time, or truly delve into it, there has never been a way to research how it functions. The only ones with that ability are the ones known as Timekeepers. An elusive group tasked with “tending the lines,” as the one known as Veralos explained. But before I get into any sort of explanation, I should start with the initial theories, speculation, and concerns.

The most common theory is that which was suggested above. That time, itself, is linear, and the past, present, and future are what they are, and history is what it is, forever and ever, into eternity. There are some who also believe the future is set by fate and nothing we do in the present will affect it. This suggests we all are simply going through the motions of a life and timeline foreordained by fate. Another theory about the future is that only the present can affect it. That the past is done, but changes we make in the present can alter our path in the future, be it for better or worse.

So, what about the past? Belief that the past can be changed is one of the rarer theories. It is also the aspect of time which brings about the most disturbing of questions. If we were to, somehow, change the past in the present – would it change the present? The idea of time being linear suggests that would be the case. If we, in the present, found a means to travel back in time and change a pivotal moment in history, it would then create a waterfall of changes, each affected by the one before, until the present is transformed into a world where the history we once knew no longer exists and a new history has played out in its place. As such, those we knew to have died might still be alive. Those we knew to be alive might be dead. The altered chain of events could lead our friends and loved ones down different paths that might cause them to never enter our lives at all… or cease to exist altogether.

The fears associated with these theories, however, were never more than an uncomfortable thought until the past suddenly showed up on the present’s doorstep in the form of the Gorbesh. This was when my search for answers became more of a necessity than a curiosity. If the Gorbesh from the past were here in the present, what was that doing to our history? What did it mean for our future?

My first observation was that the present appeared stable. After each assault waged by the Gorbesh, nothing shifted in our current time. We still remembered history exactly as it was. The books still told the story of the Gorbesh war the way we all remembered it to be. Despite interactions with Veralos that spoke of lines being twisted, we were clearly interacting with the past without alteration to our present. This made me realize there is another theory about time that had yet to be considered. That there is not just one time. That time itself is not linear, but a constantly shifting and changing thing that exists with not only what we know to be, but what could have been and what could be. Endless combinations and possibilities. This was the theory that most interested me. The most intriguing of all, to think that there could be alternate timelines out there, running parallel to our own, but so different from the world and life we know. Alternate versions of ourselves, leading different lives, with different experiences and, therefore, different personalities or perspectives.

Although I didn’t expect my investigation to bear much fruit, given the limits we face when it comes to researching something so far beyond our ability to see or touch, we experienced a revelation during yet another interaction with the Timekeeper Veralos. A revelation that provided several answers to several questions already floating around in my head. Answers that confirmed the existence of “parallel” timelines, as I had already begun to suspect. Through our interaction with Veralos, he confirmed that time is, in fact, not linear. As a Timekeeper, he is able to see, not only the timeline we exist in, but a host of other timelines which allow him to view the possibilities which could have been, or would have been, had anything in our timeline occurred differently. These were described as branches, extending from our timeline, in every direction, to account for every variation, every choice that could be made, no matter how good or bad, benign or devastating.

When I inquired about what effects our interaction with the past might have on us in the present, the answer I received from Veralos indicated that the past in our timeline could not be altered itself, but that more branches were being created, separate from our own, to account for the changes being made without altering the world we know. This is an indicator that our timeline, with regard to the past, is in a fixed state. Interactions with the past as we know it, while it should not be possible, would not alter our past but would form additional branches with additional possibilities that had not previously been, but now are. Another timeline, with yet another version of us, living with the repercussions of the changes that were made.

In closing, there remain unanswered questions about time, and these so-called branches, that continue to pique my interest, and fan my desire to seek greater knowledge of the unknowns connected to the theory and idea of time. Veralos stated that the “lines” cannot cross, though the arrival of the Gorbesh from our past into our present serves as proof that the lines can become what Veralos referred to as “twisted.” But what causes these twists? How do these twists get undone? And what would happen if these “branches” did somehow cross? When Veralos says they “can’t,” does he mean it is impossible, or does he mean it would be catastrophic and therefore simply “shouldn’t” cross? Were they to do so, I feel it is safe to hypothesize that the end result would be disastrous. It also begs the question that, if we are able to create alternate timelines, are alternate timelines also being created by the versions of us in those alternate timelines? Could a threat to time as we know it be instigated in our time by versions of ourselves in another? Only a Timekeeper would know for sure. And without a means to speak with one, or see the web of time ourselves, we are left with little more to do than speculate upon the potential answers to these questions and wonder about the infinite curiosities of time.

Briaen

Title: The Undying Threat II

By Briaen Huns Necrolord and former Apprentice of Zamidren Book Now Divine Knight of Berengaria

Introduction He called them the Undying Threat.

And then we went and became one.

Zamidren Book set out as a young neophyte Warrior Mage with the auspicious intent to find enlightenment, to seek out the secrets with hopes to better understand what he knew to be an enemy. Many may well not believe it, but he did at least that much. It was long thought he may have died or fallen to the plagues and monstrosities he himself called a scourge. That he might have bravely fought a battle of zeal and faith, but in his last breath, fell a faithful man of Murrula.

This, however, is just the first of many lies. Zamidren Book can still be found, if one has the inclinations on where to look. In so having those inclinations, I found him. But why? A question I have been asked time and time again. Being born of the Clan of Shadow in a blighted land known well for a history of undead, I perhaps had a similar line of thought to Zamidren’s first attempts. I sought the knowledge to understand my enemy. Naivety and determination are a potent combination for fool’s errands.

Chapter 5: The Great Work, The Great Lie

Many others have followed this path, one gilded with promises of a better world, freedom from an existence of pain, of strife, disease, and even death. We called it the Great Work. It is the primary drive of organized Necromantic cults, no matter their claims to the contrary. Through the blood and visceral use of cursed blades drawn through the flesh of the dead, our twisted view was to find the secrets of immortality by any means necessary. This sort of pursuit is not for the fainthearted, and certainly not for the faithful. Well, at least not those who would claim the Grace of the Thirty and Nine.

The Great Work is a Great Lie.

It is an abomination against Their Grace for it seeks to directly undermine Their Authority and to ultimately usurp Their Divinity. We are taught to gaze into the viscera of the dead in hopes of gleaning secrets and a more complete understanding of how to bring about a change in the status quo. In essence, the various Necromantic cults use ritual knives as a tool for advancement, without realizing or even perhaps ignoring the obvious threats such a study brings upon the sanctity of this world. Claims will be made against this statement and heresy will follow in the explanations as to why I am wrong. For a long while, I too ignored the warnings and shame I felt at my pursuit of the Great Work.

I now know that it is a Profane inquiry, and suspect that Zamidren and his ilk only teach so that they might reap the benefits of their potential students for the sake of themselves. Whether they are aware of it or not, the study of Necromancy is far from making this world better. It is, instead, an Unholy attempt to reorganize the blessedness of this life in an attempt to undermine what follows. Necromancy and the further of the Great Work are lies told to by manipulating masters to petulant children. They seek the great source of the Divine, from whence we all belong and to where we must all return. The blight upon the soul of a Necromancer directly prevents this return, and thus creates a conduit by which the Others might gain strength.

Whatever secrets Zamidren does know, only a faint hint of it does he teach to his neophytes. There are even secrets beyond his ability to stomach teaching, so dangerous that even he refuses to teach them and has, at times, barred his students who have sought such knowledge elsewhere. The Others, as I call them, the eyes in the black, beyond the depth of shadows, beneath the darkness and behind the void of Urrem'tier - in the spaces between, the demonic lurk. Some have names you know, others only we know. I intend to keep it this way. I will not detail such knowledge here. If my story and Zamidren’s story prove anything, it is that seeking to understand the enemy only leads you to become the enemy.

Chapter 6: The Death of Demons

One such name you do likely know is that of the Mistress of the Zulfang: Maelshyve. It is due in no small part to Her death that I found myself facing a paradigm shift in my own standing with my former associates. I was there, as were many, many other adventurers as the Philosopher Osven used devices charged with Feral magic to tear a hole between worlds. A plot that allowed us to complete what was once considered impossible. The citizens of this world killed a demon. Let it be known that those who seek power from such entities consider this to be a murder and not the righteous removal of a long-lived threat to Elanthia.

I submit that perhaps both sides are correct.

When Maelshyve died many of us heard whispers, screams of rage, and pain. I felt fear. I felt Maelshyve’s fear. I believe she may have served a purpose, that she filled some space between this world and the places where The Others preside. And while I make no squabble about her death being necessary, I cannot help but wonder if we did not create a crack in the dam. For now, I fear what will fill the places where Her essence fades. Maelshyve was cruel, unjust, and very much a foul creature to behold and an abomination worth destruction, but She was far from the worst of what lies in waiting.

Chapter 7: Return to Grace

Thus, with the successful attack upon that wretched creature and left with the fear of not knowing what would come, I finally saw the truth. I yearned for the Grace of the Thirty and Nine. Like no time in my life before my fall or even before I sought to find Zamidren. The adventuring gilded often forget so many of the living are born without the ability to gain Their favor. We overlook the Grace that seems so simply bestowed upon us because of our ability to manipulate forces They granted us in the first place. I would beg of you, dear reader, do not let such piousness beget a forgetfulness of the gifts you wield.

Is it possible then, for a Forsaken soul to find Their Grace once more? For decades, even perhaps centuries, it was thought the only true Redemption could be found in death. I wonder how many poor, lost, pained souls we sent home without properly giving them time to learn a better way.

The answer is, simply, yes. The Eyes of the Thirty and Nine are ever upon all of us, even those of us who abuse our gifts and fall from Their Grace. They see us all. They know our hearts. They know our pain. The Aspects of the Dark and of the Light, along with those of a Balanced approach, all of them have the desire to see Their children return. I have been filled with Their hatred, They have made clear Their disappointment, and have cleansed my sins in the warmth of Their Love.

If it is of your mind to undertake such a thing, do so with the faith that only penitence will see you through it. If you have fallen, if you know the pain of being forsaken, and have started a path you do not intend to see walked, I pray you seek the Gardener in the Gilen Otso Steppes to begin your return to grace.

Chapter 8: Closing

It is with great pride that I now serve the Immortals once more. Primarily, I atone for my blasphemies through Berengaria, the Light Bringer, the Mother of Dawn. She came to me before her humble shrine and spoke of planted seeds. Within my soul she planted a singular seed, a tiny portion of Her Grace that I will continue to nurture until I am called to return to the city of souls.

It is my purpose to plant more seeds in the souls of others who have lost their way. I will bring about a harvest born of a return to Their Grace in even the most foul and damned souls. Their creations will be destroyed outright. Their attempts to sour these lands with footholds for The Others will be cut out, root and stem. This is my declaration of intent. I will spend the remainder of my days cleansing unholy places and dismantling all attempts to the contrary. Cast aside is my desire for the easy path, for the childish desires of corrupted enlightenment, and I am now filled with the memories of what I was meant to be.

What was once my tool of insurrection has become my tool of mended hope. It is a sign of my devotional strength and a token of the Divine Directive I have received. My knife is now my instrument of wrath and of purification. Where my Goddess walks, renewal follows. I will be her instrument of salvation upon these blighted places. My garden will grow from the souls of the faithful pious and the forsaken hubris.

I am the Undying Threat long spoken of by Zamidren before me and when my Great Work is complete, the Divine’s mastery upon this world will be fortified against further erosion from the damned.

By my faith and by Their Grace, Briaen Huns

Broichan

Title: Harnessing Inherent Magic through Crafting

By now, we’re all familiar with the burgeoning slate of products created by the talented members of the Enchanting Society, from popular mainstays like gwethdesuans to the more obscure, such as the mining stones which protect those daring delvers in our midst, one narrowly avoided cave-in at the time. However, even those of us who would feel more comfortable using a brazier to warm their hands rather than scribe sigils can still create items with obviously magical properties.


Even before the formalization of the various disciplines of crafting into the societies we know today, there was some understanding of how supernatural effects could be created in a reliable way without the use of enchantment or spellcraft. The preeminent example of this is the widespread use of healing herbs. As best understood, such herbs don't manage to produce their effects through the manipulation of mana or spell energy. Rather, they're the residual product of some external magical force causing a lasting effect that operates under its own set of laws and not the physical laws of magic. Though still not fully understood, we have better learned how to refine these effects through the various alchemical processes; distillation, decoction, and catalytic augmentation allow for us to manipulate and focus these energies.


Of course, as I am not an alchemist myself, I leave further experimentation within that realm to the experts of that craft. Instead, my musings upon this phenomenon spurred me to consider other supernatural effects achieved through this sort of unique, "non-magical" mechanism within my own chosen profession: engineering. While arguably the most obvious way to create a magical weapon is to simply enchant the finished item made by an artisan, we engineers have also employed a separate means of achieving this goal.


In the creation of bolts and arrows, we often fashion the heads of our projectiles with the fangs, teeth, and claws of a wide variety of creatures. The majority of these products are mundane ammunition, created with pieces taken from mundane creatures: boars, cougars, and elsralael, to name a few. However, we have also found that pieces taken from other, more exotic creatures make suitable tips: firecats, ice adders, lava drakes, and storm bulls. Even once removed from the beast, the trophies collected by a skilled outdoorsman still retain whatever latent magic resides within these supernatural creatures. Neither the components nor the bolt- and arrowheads created from them carry any magical patterns that can be found through examination by even a highly experienced practitioner of elemental magic, as one might expect though a focused examination. Yet when these pieces are crafted into a finished bolt, it strikes with a force reminiscent of the creature from which it was harvested. A soot-stained arrow carries the fiery bite of a firecat as if the beast were leaping forth from your bow as the arrow takes flight! This power endures for the life of the arrow and does not fade, suggesting that the inherent power found in such fangs is a durable one.


Fascinating as this observation may be (and as useful as a skilled hunter may find these marvelous creations), this phenomenon lends itself to further consideration. Firstly, I posit that these bolts and arrows drive their inherent supernatural properties from a source similar to those found within healing herbs and their resultant alchemical products. The nature of the creatures from which we collect these pieces has been deeply and indelibly affected by some significant magics. Perhaps these creatures themselves were once subject to some immense magical force that alerted the species in some manner that breeds true and perpetuates the imbuement of the beasts with unique properties. Or it could be, likely in the case of the lava drake and similar constructs, that the magic that animates such a construction endures even in pieces separated from the defeated corpse.


This leads to my second conclusion - one which holds promise for future study and exploration. While we have identified a handful of creatures whose components can be collected and harnessed to provide a range of elemental effects in ammunition, it is worth considering that other similar creatures exist whose supernatural character may lend their remains a similar magical flair. And we need not limit our consideration to creatures suffused with elemental energies (even if my own experiences as a member of the Bards' Guild does endear me to the fire and frost). Consider the golems and mantraps of Su Helmas: who can say what magics they may have absorbed from their proximity to the entropic and lunar energies let loose upon that place? I cannot say I would be eager to be struck with a bolt fashioned from a mantrap spine that may cause me to be plagued with visions of the future (beyond the general unpleasantness of being struck by a bolt in general, of course). Perhaps we could harness the powers of decay that corrode the malign beasts of the Zaulfung or the Dark Hand. Or what if an arrow fashioned from the fang of an endrus serpent might yet carry the animating power of nature?


With all this said, I feel that it would behoove us to consider what other supernatural creatures we have come across in our travels, and to recall what sites we know have borne witness to great expressions of magic. There, I believe, we may be likely to find similar creatures whose powers we can harness. Even beyond the creation of alchemical remedies and elementally infused ammunition, the possibilities expand before us!

Dasheek

Untitled

Hello and thank you for your consideration!

My name is Dasheek Ku'Rein, a Warrior Mage of some renown. During my studies I have noticed that there are some oddities to be explored within the Aegis of Granite spell.

When cast, the spell takes surrounding energy from Elanthia itself and molds it to the caster's body, strengthening it. When the spell dissipates the energy returns to the surrounding area. Travel, being what it is, means that the caster can be a very long way from where the energy was taken.

What happens when many powerful mages scatter themselves across the realms and return with that power stored, and infuse one area with it. What happens, dare I ask, if many powerful mages took the energy from ONE place, and transferred it?

I think this would make an excellent magical experiment requiring all of the things that make the Warrior Mages the most powerful guild in the Realms, teamwork, organization, and finesse. I kid. All we really need is Guild approval.

Again, thank you for your consideration and have a wonderful day.

Dash' Ku'Rein

Eyst

Title: Our Inherent Power

Our magical community produces remarkable works driven by great minds able to study and build upon the works of our predecessors. There is a wide breadth to this body of magics from the blessings of clerics, bombastic invocations of an elementalist, to the cunning manipulations of a lunarian. But even so there is much seen as too dangerous to study, forbidden. This is of course for good reason as the stories of mages meeting tragic ends reaching for things best left alone are myriad. However, as our field is constantly growing and changing - boundaries should always be reassessed.

This paper will step into a territory that some may consider dangerous. Plainly, it will be touching on powers that involve the use of blood in their invocation or resulting effect. The author acknowledges that some magics falling into this category are among the foulest known and does not suggest their acceptance or furtherance. What is desired is for some powers to be seen for what they are, allowing us to further a field of study that deserves the focus of keen minds.

"Blood Magic" - The Dark Side

Not being an accepted book of magic it is no wonder that such a thing has historically been linked solely to deviant sorcerers. Indeed, the phrase may conjure to mind any number of dark scenarios. Perhaps cursed Adan'f empowering their weapons through the blood of the fallen or some black-robed figure performing ritual sacrifice to his dark masters. This sheer variety tells us something of our folly however.

Even among just the fell aspects of “Blood Magic” we can see can see that there is room for separation and categorization. As an example, how does a spell using blood as fuel differ from one merely acting on it? How do rituals involving bloodletting without any discernible spell pattern produce their desired results? No upstanding researcher can answer these basic question so we cannot know where proper magic ends and the depraved begins.

Fundamental to Life

Having touched on the darkest sorts of this magic it's time to turn our attention to the beneficial aspects. The obvious is its life-sustaining qualities. Any mortal being by their very nature is using the same fuel of the aforementioned dark rituals with every beat in their breast. Perhaps it's this integral nature of blood with continued immediate survival that makes it seem perverse to be used in any other way. As intelligent beings we can rise above these instinctual assumptions and reason for ourselves whether this is true.

If we accept that the basic qualities and purpose of blood are “good” then we must also accept that purely as a source of power there is also goodness. How one uses it is of course an entirely different story. We compare this to various other accepted magics that draw power from planes utterly inimical to our own and we begin to see just how much our problem is just a matter of image and perspective.

Indeed, as a possible confounding influence on magic one could argue that this appears one of the most pure available to mortals. It does not beg power from the immortals, toy with the fundamentals of our plane, nor disturb or attract attention from other planes. Of course the immediate question is “If this assumption is true why does it not appear so in practice?”.

The Missing Factors

The authors answer to this question is a hypothesis with admittedly shaky grounds. It is an answer unfortunately born from an ignorance that any researcher wishing to be part of polite society necessarily has. However in the interests of establishing grounds for future research it is thus “Blood is the source of power for mortal beings wielding seemingly magical abilities whose origin defies traditional magical explanation”.

At the beginning of this paper we lauded the magic community's depth and breadth of abilities but mana streams and spell patterns are by no means the only way of producing extraordinary phenomena.

As examples:

  • Barbarians, though exceptionally non-magical are by no means comparable to your average commoner off the street. It is perhaps the easiest leap of the imagination to connect their preternatural skills with blood, as the shedding of blood is so often involved.
  • Elven lifesculpting, producing verifiable results in their surroundings and on objects using only time and some art of the mind. Although usually applied to simple living flora there are accounts of other more fantastic applications.
  • Empaths, their ability to transfer wounds and ailments is both simple and mind-boggling. Any child can understand the relation between a wound disappearing from one person and appearing on another, yet the implications are staggering.


So we are left with innumerable paths of investigation open to us on this topic. We can see that this potential source of power need not only be associated with forbidden arts. Allowing this field of study to remain solely the domain of sorcerers and uncivilized beings could be a fatal weakness. To conclude, it is our hope that this paper offered a fresh perspective on the subject and provided sound logical grounds for further exploration.

-Written by Eyst for the Grand Magic Symposium of 435 AV

Gwenddolyn

Title: Time Travel, Grazhir Shards, Pillars, Artifacts, and the Mana Field Theory

Hopefully my years of research in a variety of fields, including my early studies of Lunar and Elemental Magic, can be beneficial to this project, and as a historian, I can contribute knowledge that will help further magical studies at the Gealeranendae College of Magical History. I do not practice Sorcery, but Sorcery and Feral Magic do fall into my Mana Field Theory, since they are created through mana manipulation. Understanding the varied uses of Magic is critical in knowing defense and strategy.

As an example, I've thought long and hard about how Veralos could be showing snippets of himself from the past and the future. One possible answer to that I found goes as far back as nearly a thousand years ago, on more than one instance, which should definitely be researched.

It is basic knowledge that the Plane of Abiding is central to all of the other Planes, but the real significance is that the Planar Observatory overlaps that Plane of Abiding with the Astral Plane. My theory that I’m discussing is called the Mana Field Theory, and covers many aspects of related historical events and artifacts as evidence that such a theory already exists. The opening of the doorway to Zengmodaleth using huge amounts of group mana prove that the manipulation of mana is a valid theory. I will attempt to explain the major components that led me to this theory, since understanding these moving parts would be key to realizing the possibilities that this theory brings.

First and foremost, Nera and her nomad tribe build the Planar Observatory and Telescope, and her foresight was so powerful that she created images of herself having conversations with the Arbiter in Darkness and Pelag ai Aldam. These did not occur until hundreds of years after her actual death, and therefore occurred in the future after she was gone in her physical form. This seems related to the change in Lunar Magic since a deal was made with the Arbiter to grant Traders the ability to use Lunar Magic. That I will explain later.

How did Nera do this, what did she use and most importantly when? The answer is very compelling. It is possible that Veralos has been doing exactly what Nera did, using similar tools to create the snippets and images of himself, which could have occurred hundreds of years in the past and also even farther into the future. Were they trying to warn us or were they trying to lead us astray by our curiosity?

One of the most likely possible connections seems to have something to do with the shards of Grazhir, which I will explain in detail further. These shards have always been used for Astral Travel, but could they also be used for time travel? What powers these shards, and how can other artifacts, powered by manipulating mana, be used in conjunction with Grazhir?

Nera sealed one of these shards, specifically Teloish, in a warded area inside the Planar Observatory somewhere. Was this for safekeeping, since it would be needed in the future? Or was it what she had used to create the images of herself and store them there, appearing as snippets seen in rips or tears at planned future times? Lines are crossed from one time to another, because one line should end before another line in time begins, and they should never be crossed. Please also take a historical note that the usage of sigils was first developed by this same Nera tribe who built the Telescope and Observatory. This is very important, because the use of sigils can do very powerful things along with the power of mana manipulation.

To our knowledge, many of the Grazhir shards fell into the Reshal Sea and were never recovered, though I have found evidence that new shards were indeed found. The largest of these shards, known as Axis, has an unknown location on the Plane of Abiding, but according to history, it is most likely somewhere in the Reshal Sea. It is without a doubt that Axis is the most important piece of Grazhir, because it is the shard that the Pillars rotate around within the microcosm, meaning that it is central to travel and could have so many other possibilities. It is also possible that it was somehow found and recovered to be used to power the microcosm, which would need to be the most powerful of the shards. Looking into historical events that would tell us when the location of the microcosm was changed would be key for us to know where it actually is.

I find it odd that both Axis and Teloish cannot be learned by even the most experienced Moon Mages, so this may hold significance as where to look for answers that are being kept hidden. I had previously mentioned the Suur Pillar and an Obelisk not far from each other in a former meeting, and Aaoskar had mentioned how closely located one of the Obelisks was, and which was more than just a coincidence.

The Obelisks are said to protect and divide the Plane of Abiding from the Plane of Probability. Each Obelisk had a gem at its peak that corresponded to a moon; topaz, pearl, ruby and sapphire. This too is significant as each Obelisk is clearly related to align to one particular moon and then to each other. Knowing which is which would be a key. The obelisk corresponding to Grazhir, is this the burned obelisk, when it exploded? Is this what tangled the lines of time, and caused tears?

Someone who would know more about these obelisks is Grell, and how he became a part of the Mirror Wraith Prophecy. After a piece of an exploding Obelisk lodged into his chest, he said he had been caught between obelisks for a while, unable to move. So that would mean somewhere between the Planes of Abiding and Probability. Is this where Veralos could also trapped?

An expedition that Grell was part of had gone to study the old manor below the Crossbow Observatory guildhall. Looking through the ancient ruins, they found an intact Obelisk and also the disassembled Deceiver device. Being researchers, they reassembled the pieces of the device in the Crossing Guild and unleashed the Shadow Masters from the Void. Taramaine, along with Mortom and Erzebet, knew the danger the Guild was in, so they utilized the power of Sorcery.

Although the Shadow Masters were destroyed, a Y'shai named Shanrolias died, a soul lost forever. This was when a shard from the exploded Obelisk lodged itself in the chest of Grell Pel'cora, and would later give the Obelisks the power to summon him to them as they wished. Such is how he became a part of the Prophecy.

Now the obvious question is why does it always seem to involve an artifact? The real question is an artifact from when? It could very well be the Staff of Firulf, or anything else from the past local history going back to ancient times. Some examples I'll give will show possibilities that could be any of the many artifacts listed in books from ancient times. Many artifacts require various types of mana in order to be used..

Some other examples are, a device known as Gaharzen was created by the Children that sends shards of light throughout an area. Then there is the "delicate bone ritual" incident of Krrish, a S'lai Moon Mage and bone artisan, and another is the tiny silver ring with a broken silver bell that was found in an envelope left by Logaro's Legacy. Another device called the Hemiphere with Black Seal, was was constructed with the aid of the tome titled "Tales of Lunar Majesty" and used by Ealuik and Karosti on the Obelisk at Taisgaith to sever the tie that Moon Mages had with the Plane of Probability. Although this was reversed by a group of Moon Mage students, the Webs of Fate where dramatically changed.

Thoughts of the Mirror Wraith Prophecy as an example seem significant in this current situation. Yet how many of the verses of the Prophecy have actually been completed? Regarding the sudden appearance of the Gorbesh from the past, how far back in time could it possibly be from? We saw one snippet when they were building fortifications in Shard, which was a clue as to when given its midway position among the series of snippets.

The Deceiver Device was found by a group of researchers near an Obelisk, also no coincidence. The Deceiver Artifact was a sphere made from three parts; two semispheres and a translucent key kept in Mortom Saist's coffin. Each semisphere was unlocked by Penelope's music box that was housed in Ilithi, or Andraethu's trapezoid statuette. These three separate pieces were gathered using treachery over decades by Lasarhhthas, who used it to release the Shadow Master that killed an Imperial Emperor, many centuries ago.

The artifact was quickly retrieved by the Moon Mage guild and given to the Grandmaster Taramaine, who tried to destroy the device, but instead activated it. This briefly released the sorceress Tezirah from her prison in the Plane of Probability. Where is the Deceiver Device now? Some say it was destroyed, but there is no evidence to prove that it was destroyed, and instead could have been disassembled and once again hidden.

The most compelling part of the Mana Field Theory involves Pillars and Obelisks and their relation to Grazhir shards. This was so important that they pillars and shards were all named, and learning the various pathways, except for the few disallowed, which was a way to prevent the discovery of the truth of what happened.

So in regards to Obelisks, as a former Ambassador to the Gypsies of Ker'Leor, I am certain that High King Talorc is aware of the existence of such an Obelisk in Ker'Leor that has quite a history behind it, and central to the founding of the Gealeranendae College of Magical History in Theren. The College houses a piece of the Suur Pillar and the Grazhir shard Dinegavren, both taken from Ker’Leor. Historical records from both Therengia and Throne City go back to Kings, Barons and Emperors well over a thousand years, The Gypsy history dates back to shortly after the Victory of Lanival, since they still proclaim to be the lost Dragon Clan founded by the followers of Lanival, proclaimed by the Gypsy Princes themselves.

Oddly, the Gorbesh seem to appear here and there, as if coming through occasional rips and tears in the lines defining time. When one occurs, they return to their forts in the Provinces because the line between then and now was crossed, and more than likely by someone using some kind of artifact that opened a portal. So who could be behind V and the Gorbesh suddenly appearing? The possibilities are endless since the Gorbesh go back in time over a thousand years. Emperor Vithwok III from the Gorbesh battle in Darkstone, or Verek the Ram Clan Emperor, or Viggu who is so old that he must be from another time, and Veyne with his famed tomes almost seems to fit the best, or possibly Mystic Veila Tebaiya who founded the Phelim Club in 627 BL which was known for the origin of the Celestial Compact that eventually led to the Lunar Accord, or could it be the Elpalzi linked to visions about Maelshyve, or worse yet Velmix?

There is however, two more hugely interesting parts that seem related to the Suur Pillar and the Planar Observatory. As I stated before, the Planar Observatory overlaps with the Plane of Abiding and the Astral Plane. The shard Teloith is housed in a warded area within the Observatory, somewhere within the area that these two Planes that overlap.

So the next glaringly obvious question to ask is, what were these artifacts I found for and what significance do they have to the Suur Pillar? This is where the relation to the shards of Grazhir is critical. Each named shard is related to a pillar, and each pillar defines the lines of the pathways between shards for Astral travel.

If a diagram of all of the pillars and their connections were drawn, it would be obvious that a few of them used to converge with each other, but were redirected around something that was most certainly destroyed. I've found notes written about broken pillars, and it is not odd that these pillars were damaged on one side of the Suur Pillar, similar to the Obelisk on the other side, and most likely caused by the very same explosion.

The most extraordinary pair of artifacts that I’ve found on the opposite side of the Suur Pillar that the Obelisk is on, are two very ancient columns. Now when I looked closer at these columns, on one I saw: Swirling bands of color are frozen forever in time. Strange markings, perhaps ages old runes, mar the simple beauty of the stone. . And on the other column I saw: Age old runes mar the simple perfection of the stone. Whether carved by nature or some other force is unknown.

It is not a coincidence that the nearby Suur Pillar is the greatest collection of Elemental energy anywhere. Other historically documented explosions locally of this magnitude was when the Staff of Firulf was used to destroy an army in Ker Leor, near the Suur Pillar. This is where some of the areas surrounding these pillars still show damage from that very explosion. The only other huge explosions in history were that of Grazhir and also of the Greater Fist.   This rift between Elemental and Lunar mana energies can be a very dangerous one. The clear evidence shows that something was tampered with that blew up by the Suur Pillar, and caused enough damage to have to reroute pillars. Knowing which ones were changed and where they previously went to and from, could be key to understanding when it occurred, by whom and why. Further research on this is highly recommended, but my theory leads me to believe that the explosion of Grazhir is somehow related, possibly marring the Pillar linked to the pearl representing Grazhir.   It is my assumption that the columns I described were in fact frozen in time, after the removal of the shard that had once opened the pathway through those columns, and likely taken to the College. The pillars were disconnected and the lines were rerouted around the Suur Pillar. I do believe this concept should be fully researched for two very important reasons.   First and foremost, because the lines were twisted by explosions, they had to move the pathways along with the shards, and also to where the pillars had been pointe. Tears or rips in time appeared as a result once this was changed, tangling the lines of time. Knowing when this happened is important.

Odd sightings, like very old trolls emerging from under the bridges by Arnshal Keep and heading towards the Handsome Plateau, off and on soon after the Outcast War was over. Now decades later, we have Gorbesh in every Fort and coordinated Elpalzi attacks. There are a few known tangled areas, like Ker'Leor, Therenborough, Throne City, Rossman's and Riverhaven, yet Dirge (Darkstone) seems to be the common contentious area, with attackers from there often sighted heading towards Kaerna.

The second reason, and the most intriguing, is that one must wonder where the access to the Planar Observatory is, and the possibility that it could be located somewhere within the Gyspy lands of Ker’Leor and under High King Talorc's control. Therenborough has been known as the place to go for telescopes, and the G'nar Peths may actually be guarding this very secret. It would have to be close by, since access to Throne City can be found in 2 places in Therengia, via the turtle in the College and also the barge from Riverhaven. Please note that at one time, the barge was the only way to travel to Throne City, and knowing when that was could be important, since it was related to a splinter group of Tezirites who grew up in the orphanage there, known as the Children of Kalestraum.

Throne City was the foothold of the Seven-Pointed Star Empire for a reason, and for a period of time, that foothold was changed to Elamiri, around the time of the emergence of Sithsia, before being changed back to Throne City again just one year later. It was in 484 BL when the rioting began in Throne City and Darkstone (Dirge). So central was Throne City to power, that it would lead one to believe that this is where Axis and the microcosm truly are. It is my belief that Ker Leor, which is on one side of Throne City, was once accessible through the pillars I have described as ancient columns. It also makes one wonder why the area around present day Dirge was so heavily battled over.

Also of importance, the shard Besoge was known as the Pillar of Secrets, which requires the highest amount of experience to learn than any other shard. I think this is because there is something beyond that, perhaps the microcosm itself. Once thought to be in the Reshal Sea and closer to Mer'Kresh, it could actually be somewhere within Throne City, with access to the Planar Observatory from both Therenborough and Leth. The possibility of access in Leth at the Observatory of Ankis Dir, where the Children have been seen often and their possible base location, would bring great interest as to what is nearby that interests them so much. The Planar Observatory has a few practical access places throughout these locations. There must be access to a device that controls the microcosm, which is likely inside the Planar Observatory itself, and was somehow damaged where the broken pillars had once led somewhere else. Places it could lead if opened now are places worse than the Dunes of Despair in the Hidisharon desert, or the missing Desert of Dismond, which would reveal HighHold itself.

It is no secret that the related Proginy was a splinter group of Tezirites known by various names, although the notes were obscured once the pillars were disconnected by being damaged beyond use. Was this perhaps to keep the explosion a secret, by hiding what happened, and especially where certain artifacts went?

So what was the secret? More than likely the location where the hub or microcosm was, and it also likely that it is, or was, on Gypsy land or accessible from there. Knowing the location of the Therengian G'nar Peths would likely be the greatest hint of all, as either the guardians or the caretakers of such a secret would make the most sense. Though I have no doubt that High King Talorc has also been aware of this ever since his Princely years decades ago.

The story still goes that this great divide between the Outcast descendants of Tiero, and the Lost Dragon Clan in Ker Leor with its Gypsy followers of Lanival, who may still be in his deep slumber in a mountain somewhere. This extraordinary elemental wall surrounding the Suur Pillar, not far from pillars that once lead to the Fist of Heavens, which were broken in another time. They say it is protecting something very important. Could it be the Staff of Firulf or could it be the slumbering Lanival himself? Let us first prove that this great Elemental Mana Wall is part of something with such possibilities so vast, one could never define the unlimited benefits of mana and its many uses.

The following are my notes and field study observations about missing shards and broken or rerouted pillars. These require further research to prove my theory of how powerful mana manipulation can be using various devices, even sigils, causing an explosion that twisted the lines of time, and could date as far back as Imperial times.

  • Aliaes; Grazhir shard is not on display, location unknown.
  • Emalerje; formerly in Tiv's Guild, [Inside the Fortress, Stone Garden], known as the Pillar of the Shrew. Missing since the Greater Fist volcano erupted and the guild entrance was destroyed. It is no coincidence that the Children are closely associated with the Shrew, and may possess this very shard because of its significance to Kerenhappuch, and their later use of the Sigil of the Shrew. Tiv was found sometime later, wondering dazed by the old guild, and was muttering about being somewhere with odd descriptions. The book "Tales of Lunar Majesty" was also missing, and more than likely contained relevant clues about useful artifacts.
  • Erekinzil; Lomtaun's Guild, [Taisgath Guildhouse, Walk of the Winds], Pillar of Fortune. Previously known as *Undarverjah and previously connected to Pillar of Heavens. Does this mean they renamed the same shard because of the change in pillars, or was it a new shard, and if so what happened to Undarverjah?
  • Tamigen; located in Cragstone Vale, North of Raven's Point, [Cragstone Vale, Shrine of the Shell, Pillar of Heavens. Previously connected to Pillar of Convergence.
  • Taniendar; located in the Riverhaven Spire, Gylwyn's Guild, [Obsidian Spire, Roof], Pillar of Introspection. Previously connected to the Broken Pillar.
  • Teloish; somewhere in the Astral Plane, in a warded area within the Planar Observatory.

Additional notes on Grazhir Shards: The first attack by the Children was on the Grazhir Shard connection between Throne City and Taisgath. The two shards are reported to have been recovered by the Moon Mage guild. A third shard in the possession of the Guildleader Gylwyn was later attempted to be stolen but she was able to escape to Throne City. That shard is raw and much larger than any other known shards it is also now connected to the Ways.

The evidence below, where we can go to do a field observation, as I have shown others, most recently Aaoskar, Rehlyn and Angel, are these artifacts of ancient pillars.

[Arnshal Road, Stone Column] A huge column of multi-hued stone dominates the view. Tumbled boulders on the opposite side of the road suggest it once was one of a pair, perhaps the gateway to a forgotten city. The wind and rain have erased any evidence of the column's origin.

On the column: Swirling bands of color are frozen forever in time. Strange markings, perhaps ages old runes, mar the simple beauty of the stone.

[Arnshal Road, Caravan Route] The road gently curves around a huge stone column that may once have been part of some long ago edifice. Odd markings seem to be etched into the side of the stone, chiseled by some strange hand, or the sharp blade of the wind. Stately elms and oaks hold back the march of the forest, preventing it from overtaking the road.

On this column: Age old runes mar the simple perfection of the stone. Whether carved by nature or some other force is unknown.

And so, on the other side of Arnshal Keep, at the bottom of the Suur Pillar in Ker’Leor, there is a slab.

[Ker'Leor, Gypsy Road] Sparse stands of trees line the road as it inclines along the base of Ker'Leor. Chunks of rock dot the ground, some nearly the size of boulders. As the breeze builds and wanes, it carries the lively beat and tinkle of a faraway tambourine.

The great slab, cut directly from the mountainside, towers high above you. Its surface is chiseled with the image of a massive dragon's head, with features ablaze in lifelike fire. The dragon's massive, gaping maw reveals razor-sharp teeth and a split tongue upon which is an indentation.

At the indentation: Right at the point where the beast's tongue splits, you find a deeply-cut indentation about the size of a fist.

I was witness to the use of this indentation by one of the Gypsy Princes, who wore a royal bracelet that was used as a key when worn on his wrist when he embedded his fist into the indentation, and opened the slab, which was an entryway.

And so the Gypsy Prince's history of bracelets, including one told to me by a Prince and shown to me stuck up in the tree there. Then there is the mystery of their Platinum, Gold, Silver and Bronze bracelets that are given to Gypsy's with Royal blood and based on their ranking in the blood line. Back then, King Talorcen had the platinum, Talorc had the gold, Raymer had the silver, and Yric had the bronze.

I was told of their several children, including those of the late Warrior Mage Prince Raymer, who was a devout follower of Lanival and followed the Paladin code, unlike his brother, Moon Mage Prince Talorc who did neither, and instead became a student of Sidhlot and is now the Gypsy High King. We know of the demise of King Talorcen, Princes Raymer and Yric. But that story is for another time. Maybe their children will emerge one day.

Submitted by my hand, Gwenddolyn MacAlhaismorien-Odarien.

Korya

Title: Theory of Size, Patterns, and Magical Devices, by Healer Korya, transcribed by Almarius Kendialahle.

My theory is that a spell pattern on a much larger scale than we are familiar with could be used to cast a much larger, stronger spell. I will go over what I understand about the formation of spell patterns and the manipulation of mana, and end with a few questions about the possibilities of creating a magical device of ridiculous scale. My thanks to my assistant on this paper, the gnome bard Almarius Kendialahle.

The weaving of mana can be done in many ways. Maybe mana is a body unto itself, and reacts to different stimulus the way we all have different senses. Guilds teach us to manipulate mana in different ways, such as prayer, chanting equations, drawing the pattern in the air, or moving our body in such a way that it invokes the pattern. As an Empath, I am aware of both large and small movements, from fingers, hands, and arms--or when those are lacking, the entire remaining body. It is in these movements that our minds record the pattern and shape the spell inside and around us. Sufficient familiarity with a spell pattern does not require movement at all, and a body with no limbs or ability to move can still mentally draw in mana and complete the pattern. Empaths are taught this feat before we are even allowed to heal our first patient. And yet it seems to me that the larger a movement, the more powerful the spell becomes. While this is perhaps only in my imagination, it is the basis of my theory!

Magic can also be done by objects with no minds or movements. A runestone holds the pattern within itself, and activates when mana is pushed through it. Our minds do not, or cannot, understand the pattern in some of these stones, yet the spell is able to be cast anyway. It is not necessary for a mind, only for the mana to complete the pattern within a body.

I myself own a pair of goggles which have no discernible pattern, yet are able to cast a spell on me that allows me to use my skin to see the world around me. If there is a pattern, it is so small, so finely etched within the lenses or the leather band, that I cannot feel it, and those with sight have not been able to see it. Furthermore, the goggles do not require charging with mana. A simple rub or tap will active the spell pattern, once they have absorbed enough ambient mana.

Sometimes I feel that there are two patterns. When my body is whole and I perform a spell pattern with the movement of my body, I imagine there is the pattern within my mind, and the pattern of the mana woven by my movements. Though more difficult and longer to complete, this larger pattern draws more mana from the area around me, and I feel my spells both last longer and have greater potency. (The opposite of this would be what is called "snap-casting", where a spell's pattern is but a momentary thought in the mind, and the mana is drawn into the body as if taking a sharp breath of air. For those without practice, the pattern conjured in memory can often be mis-remembered, leading to the spell's failure and damage to the body.)

So then, what would happen if a larger device were to create a pattern? Though I have never been near it, I have heard the stories of giant mechanical spiders large enough to carry the largest Gor'Togs across vast distances, to an even greater sized spider, as big as a city and bustling with merchants in its very limbs and body. If such a device were to be built with the pattern of a spell in mind, how much mana would it draw from the world to power the spell? How powerful would the spell be?

What if the earth itself could be transformed into a runestone? If tunnels were lined with the same mana-resistant materiel, or a large device were planted deep beneath the ground of a farm, would a farmer be able to absorb the mana in his fields, and water them with a bard or warrior mage's elemental spell, so that they may survive a drought? How long would such a huge pattern take to absorb the necessary mana?

What if several decives were layered, each one attuned to a different type of mana? If they were invoked all at once, what would the consequences be of the area being momentarily stripped of such massive amounts of mana? I am not knowledgeable enough to answer such questions, but maybe you are! I mean the reader, but maybe you too, Alma!

Miskton

Title: On the Nature of Prophecy

Although our connection to the Plane of Probability is one of the core elements of being a moon mage, it is an aspect of our profession that is little understood outside of the guild. Many people think of prophetic visions as something like peering through a window into the future. Those a little more familiar with the abstract or metaphorical nature of some visions might think of them as something more like a dream, being put on for the seer like a play on a stage. And indeed, many moon mages look on visions as something like a dream, as the experience shares many similarities. I posit, however, that there is something deeper to the experience.

My theory is that our visions are neither true glimpses of the pure facts of the future, nor dreams plotted out for us by some extraplanar playwright, but rather the result of a stream of complex information, which our mortal minds do their best to attempt to assemble into something we can understand. Ultimately, with enough knowledge, nearly everything can be expressed in mathematical terms. It does not seem to be possible for a mortal to have the perspective, or the mental capacity, to acquire all the knowledge needed to predict the future to that degree, but luckily we don't have to. The Web of Fate contains all of that information, which our connection allows us to tap into. We have no method as yet for seeking out particular knowledge of specific events in the Web, but certain inflection points known as 'nodes' seem to resonate with us enough to allow us to see visions of the relevant events.

But that alone isn't enough to dismiss the idea that literal visions exist out there in the web, waiting to be plucked up. But consider the other uses of our connection to the Plane of Probability. Enlightened Geometry involves calculations that would be beyond even the greatest math genius operating under normal conditions. Attempting to calculate all of the necessary conditions to accurately teleport from one location to another, especially in the time available in which to weave the needed mana patterns, should be impossible. Being just a small percentage off in your results, when dealing with a planet spinning through space, could result in being flung off the planet entirely, even if you somehow managed not to tear yourself into pieces through other errors. But our connection to Probability feeds us the information needed to make those calculations, without even consciously thinking them through. Like a more advanced version of the way even a child can make it through the complex vector calculations needed to see and catch a moving ball, without having to consciously understand them, or even perceive the math at all.

And so our mind takes the information gleaned from the Web of Fate, and turns it into something we can understand. As a very simplified example, consider the following scenario. At some point, a significant event will occur in which a man falls from a horse and badly injures himself. The information we are sent: There is a man. He is on a horse. He falls. He is injured. (The actual information sent, of course, would be far more difficult to simply summarize in words.) The seer's mind then fills in the details. He sees a man on a horse galloping down a winding road, the wind streaming through his hair and the horse's mane. The horse suddenly stumbles, sending the man tumbling forward, to strike the ground on his arm with a sickening crack. And so the brain fills in the gaps to make a comprehensible story.

But, you may ask, how does this account for the fact that many seers experience the same vision, and can compare notes to confirm? Surely the different experiences that different people have would cause their minds to leap to different default perceptions. You see a man, but what color is his skin? His hair, his eyes? But here we return to the idea of visions as dreams, because they do indeed have certain similarities; notably that, once the initial experience passes, many of the specific details slip away, like water running out of one's hands. Two different seers both agree that they saw a man falling from a horse. But if you ask what color the horse was? Well, neither of them can say, despite the fact that it would have been one of the most obvious things about it, if seen in reality. The aspects they agree on, and can recall with certainty, are those which directly correspond to the underlying information gleaned from the Plane of Probability, and most of the rest is just decorations conjured up by the mind. This also explains why certain visions contain experiences which are difficult to convey in words, because sometimes the information we receive simply isn't something our minds are able to wrap around. Seeing colors that don't exist, or chaotic jumbles of fragmented sights, and other such things which come up in visions from time to time.

I believe that, in theory, if we could record a more raw form of this information, over time we could decode something of the mathematics involved, which could lead to more precise methods of predicting the future, and even being able to change the values of variables in the equations to see alternative outcomes. Unfortunately, both being able to reliably perceive the underlying information, and actually being able to record it before it slips away from one's memory, are both currently unsolved problems.

Traim

Untitled

Symposium visitors, guildmates, friends:

"You fear eclecticism, assimilation, loss of your cultural identity. I know your fears, for they are mine as well. But what will your stoicism gain you if your wisdom is lost upon your death? If there are no libraries to hold your research, no guildhalls to teach your magic? If unity is the price of survival, then I say, let us unite! For together, we will create triumphs of the magical arts undreamt of." - Jares Braun[traim 1]

These words marked the birth of what we know as the modern Moon Mage Guild. These words promised triumphs undreamed of and, at first glance, the truth of Jares’ words are self-evident in the guild’s political influence and stature today. Yet, it brings me no joy to deliver the words I present today. I stand on the shoulders of more accomplished mages today and hope that whatever meager argument I offer can perhaps help nudge my brothers and sisters towards change. As Master Tozu wrote: “I can no longer stand by and watch the work of centuries crumble."[traim 2]

The premise of my presentation to the symposium is this: As my guild has grown in the light, we have rotted in the shadows. This rot can be and should be traced to Grandmaster Prime Taramaine Braun’s leadership. Specifically, the Grandmaster has: (1) dissolved the Moon Mage council following the Mirror Prophecy catastrophe, (2) failed to adequately address the undue influence of the Children of Kalestraum and their practices among students of all sects, (3) failed to address the effective destruction of an entire sect of the guild, and (4) allowed an entirely new branch of lunar magic practice to blossom under the provenance and jurisdiction of the Trader’s Guild without any transparency.

In this short presentation, I explain why the Grandmaster’s failure in point 1 above has led predictably to failures in points 2-4, then I propose a solution consisting of 4 specific remedies: (1) re-establishment of the Moon Mage council with equal representation from each sect, rotating service as Guildmaster Prime, and student representation, (2) an aggressive and unified effort, backed by Y’shai, to hunt down and destroy the Children of Kalestraum, (3) re-instituting Master Tiv as leader of the Crystal Hand, or (if he is truly still unable to return to us at this point), a temporary Crystal Hand appointment to another worthy mage, and (4) a publicly identified liaison between the Moon Mage Guild and the Trader’s Guild to work jointly on any negotiations that involve the Arbiter and lunar magic generally.

I. The Moon Mage Council Should Be Restored

The Mirror Wraith Prophecy events came close to shattering our guild.[traim 3] [traim 4]It was only through unified effort that the catastrophe of Tezirah’s vengeful return was turned back. Yet in the wake of the effort, the Grandmaster disbanded the remnants of checks and balances on his intra-guild power. Unified and consolidated power is nowhere more dangerous than in the Moon Mage Guild; for all of the Grandmaster’s wisdom, strength, and, indeed, tolerance (otherwise I would not be alive to provide this submission), a single leader cannot provide diverse perspective. There is strength in diverse exchanges of theory, philosophy, and politics. Singular power and perspective may be sharp, and it may be strong, but it is brittle and narrow.

In the wake of the Grandmaster’s leadership, we have seen an explosive growth in the acceptance and development of teleologic sorcery. The critic or apologist may argue that the Grandmaster himself has been stridently against sorcery and has, in the past, made considerable, almost-violent, intra-guild efforts to rein in the worst of the dark arts.[traim 5] I do not dispute that premise. The larger salient point is that his efforts would have been more successful (and would be more successful now) with the unified support from a majority of official council members. The dissection of the guild council leaves too heavy a weight on the shoulders of the Grandmaster and the Compact generally, and leaves out the power, wisdom, and influence of the Crystal Hand, Fortune’s Path, G’nar Pethians, and Nomads of the Arid Steppe. I omit reference to the Progeny on purpose as the Progeny’s influence is ever-present. If anything, the Grandmaster’s insistence on official singular guild leadership has exacerbated the direct contest between Compact and Progeny for political power.

The rest of us deserve a voice again. If not, the light of Jares’ promise dwindles from flame to smoke.

II. The Children Of Kaelstraum Must Be Destroyed

One need only glimpse at Meraud’s star in the sky[traim 6]to see the impact of the Children of Kalestraum. From the day Ealuik passed on the forbidden knowledge of Sever Thread to a handful of students and misled them to believe in the “freedom” offered through the teleologic path,[traim 7]to the day I brazenly—and horrendously—encouraged a group of mages to conduct a group prediction tainted with teleologic threads,[traim 8]the Children have celebrated our guild’s gleeful self-destruction. Make no mistake, Karosti wants the Moon Mage Guild and the connection to the plane of probability destroyed.[traim 9] His silence and that of the Children in the decades past speaks to the growing success of their plan.

Efforts have been made, both in secret and through the Grandmaster’s singular authority, to hunt the Children down. I believe these efforts have failed precisely because the Guild’s authority was being wielded in a singular fashion; at least one sect found political advantage (and perhaps knowledge) in helping to shelter to the Children—or at least step back from hunting them. The time for such ambivalence—or quiet conspiracy—is over. There is no doubt that the practice of teleologic sorcery endangers this plane and antagonizes the plane of probability denizens even more than traditional prophecy. Decades of visions warn us, yet we persist [traim 10][traim 11]It is time to openly confront the ramifications of the spreading plague.

A full council and open dialogue among the sects would undoubtedly lead to an aggressive unified effort to bring the Children to justice.

III. Re-institute Master Tiv as Head of the Crystal Hand or Provide a Temporary Sect Replacement.

As we all know, Master Tiv made an incredible sacrifice during the destruction of the Crystal Hand hall and we are all lucky he survived[traim 12]

Notes

Qiyan

Title: Theory of Neutering

To whom it concerns of the assorted judges lucky enough to be judging,

I aim to theorize on the possible magic of Neutering. Now I ain't one to know much on writing up a Theory and I'll be dagnabbit'd that there weren't a single how to book in the libraries. So we're just going to pretend we're talking and I'm tellin ya and you aren't interruptin with questions. So here goes.

While this theory ain't been proven so yet, I believe soon enough it will, as I been attemptin it as often as I can find cooperative test subjects. The cooperation of a test subject is most important to the results of such a thing as Neutering, as it needs to be a choice unlike other doings with this ability. Which is also another Theory of mine for the next Theory taking opportunity, as this ability of manipulation called shifting may not always need cooperation for the most skilled of such.

What is this theory of Neutering you ask? Why its like this, a few truly skilled and experienced practicers of life magic are able to manipulate a whatsit from a he to a she and otherwise as well.

During this very complicated transition from one whatsit to the other a pinnacle(?) is reached where the whatsit parts are either a neither or a not. At this exact moment of manipulation from one to the other and being a neither, before becoming the other you are a not and therefore Neutered!

Mind you this must take great focus and tunedinitness to recognize the exact moment this transition occurs. And whats more it will take great discipline and quickery for the life mage to halt the manipulation. Those not as skilled or focused or tunedinit or not quick will surely be left with a failure and the whatsit will be the other than what it was. Those also not as skilled or focused or tunedinit or too quick will be left with a failure as well as a whatsit that was what it was before the attempt was started.

Neutering is not only important to those wantin to be such but also important to those that don't know that they want such. I, myself have met some such that are uncertain which whatsit suits them best. And until they decide, they can be a neither with the art of Neutering!

Thank you for your consideration and ability to get through this, respectfully wholeheartedly and sincerestly, Qiyan

Yvela

Title: Utilizing Constructs as a Labor Force

We live in a dangerous world, populated by dangerous creatures, people, and phenomena. As a consequence, a disproportionately large number of the spells practiced by modern mages are related to matters of offense and defense. Most mages know at least a handful of unique spells designed solely to take another being's life, and Warrior Mages are second to none in devising creative ways to kill. Even the Empaths, those benefactors of succor, have found a way to twist their talents to snuff out life.

It is unlikely that Elanthia will become a less dangerous place in our lifetimes. It seems that every year sees the discovery of a new den of ravenous beasts, or a breach of planar boundary and law occurs from within or out. Powerful forces beyond the reckoning of mortal minds wage battle against one another just beyond our senses. No, our world is not on the track to peace.

That said, it may not be too late to attempt to redirect the course of our future. Imagine if we could devote even half of the time we use to forge ourselves into weapons of war towards other pursuits. How might society benefit and grow if the magical researchers of the great guilds spent their days trying to create ways to unburden us of our base needs rather than more ways to separate flesh from bone?

I don't have answers for all of the problems in the world. It is far easier to shine a light on the wrongs than it is to do something to correct them. There is a line of thought that I believe is worth investigation, however, which may grant us the spare time and energy we need to address the woes of the world and better ourselves: a construct labor force.

What is a construct, you may ask, and how can it help us? A construct is an artificially created being, possessing no will of its own, animated by magical forces. A construct is a blank canvas upon which a mage can paint a directive towards nearly any end. Predictably, the most common types of constructs in existence are brutes of war; animated rock and clay designed to seek and kill.

Constructs are capable of far more than savagery, however. One need only look to Throne City to see a perfect example of how constructs can be employed to serve our needs. The Custodians of the Dusk are constructs created by the Moon Mage guild to patrol and uphold the laws of their research city, and they do so just as efficiently as any living guardsman, if not moreso.

The Custodians represent highly sophisticated constructs created to perform complex tasks, but constructs given simpler purposes would be a better place to begin. Every miner that need not brave treacherous tunnels, every lumberjack that need not fear a falling tree, every laborer that need not haul back breaking cargo is a man or woman that could be pursuing craftsmanship, artistry, research.

Perhaps eventually we could even defend our cities and borders with constructs. Think of how many lives might be spared if we met our enemies in battle with soldiers that do not bleed and are rebuildable, replaceable. How many distant villages might avoid the raiders' blade and torch if they had vigilant defenders that never slept?

There are concerns to consider, of course. Who controls the constructs? Can control be wrested away by nefarious actors? What safety measures would need to be put in place? Are the costs too great compared to the benefits? These questions and many more would need to be answered before any large scale deployment of constructs would be feasible.

Should any mages be interested in conducting cooperative research and tests regarding constructs and their potential applications, I am happy to offer my own time and expertise toward realizing this vision.

In pursuit of a better future, Philosopher Yvela Vorhalt.

[A separate page includes a charcoal sketch of a humanoid figure. Its proportions are like those of a Human, only bulkier and more rounded. Notions near the sketch describe some of its dimensions, including that it is "half again as tall as a Gor'Tog".]