Divine Radiance

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  • Infobox entry on justice, Infobox entry on corrupt
Cleric thumb.jpgCleric Guild


Divine Radiance
Abbreviation: DR
Prerequisites: Bless
Signature: No
Spell Slots: 3
Mana Type: Unknown
Spell Type: standard / utility
Difficulty: basic
Prep (min/max): 2 / 50
Skill Range (min/max): 10 / 600
Valid Spell Target: PC, Creature
Duration (min/max): 10 minutes / 40 minutes
Justice: Unknown
Corruption: Unknown
Description: The Divine Radiance spell is a matrix of two possible patterns.

The first will yield a glowing aura which enwreathes the caster, lighting the way in the darkness and eliminating the need for a torch or lantern.

The second pattern will conjure an intense beam of holy light which will streak forth from the caster's palm to strike a specified foe. The physical force manifested by the blessed ray may cause enemies to stumble, and will briefly render them vulnerable to holy attacks.

Effect: -Balance, Knock-down. Holy damage amplification. Light source.
Example Messaging: Light source:

You gesture. A glowing aura surrounds you.

Knock Down:
A small peccary is momentarily engulfed in a blossom of crackling light!
< Moving in gracefully, you draw a steel scimitar at a small peccary. A small peccary attempts to dodge, avoiding only some of the blow. The scimitar lands a strong hit that just barely penetrates the skin to nick the stomach ('Tis but a scratch!).

Devices/Tattoos: No devices or tattoos documented.

Notes

  • When cast on yourself it provides a light source.
  • When cast on a creature or player it unbalances/knocks them down and amplifies damage from blessed weapon attacks.
    • To use this form of the spell on a target, cast it as though it was a targeted magic spell. E.g. TARGET DR, CAST.
    • Knockdown appears to currently contest Utility skill, not Debilitation.
    • Does not cause empathic shock