Dragon Priest juggernaut

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Dragon Priest Juggernaut
Unknown creature.jpg
Creature Levels:
    Overall ?
    Level Variance -
    Natural Attack ?
    Weapon Attack ?
    Defense ?
    Player Estimated -
Potential overall skill: ?
Skill Cap 400 to 500
Skinnable Unknown
Has Coins Unknown
Has Gems Unknown
Has Boxes Unknown
Has Other Unknown
Uses Weapons Unknown
Alignment Unknown
Corporeal Unknown
Construct No
Casts Spells Unknown
Attack Range Melee
Stealthy Unknown
Special Attacks Unknown
Special Defenses Unknown
Body Type Biped
Body Type (Alt) unknown
Body Size unknown
Located:
Premium-Only Unknown
Skinning Details
Ranks Required ?
Max Value ?
Max Arranged ?
 
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 
Manipulation
Manipulatable ?
Skill Required ? / ?
Teaching Cap ?



Description

Appearing like more of an ornate statue than a fearsome Dragon Priest warrior, the massive suit of intricately crafted armor, three sizes two big, dwarfs the giggling S'Kra Mur beneath. With each movement, the interlocking plates of its armor clank and squeal as they grind against one another, making it nearly impossible for the juggernaut to manage to approach its victim unnoticed. Rusty steaks of dried blood and other unidentifiable bits and pieces cling to the front of the Dragon Priest juggernaut's armor, giving nothing more then a vague suggestion of the true amount of raw killing power it possesses. An expansive array of various types of explosives dangle from a complex harness wrapped around its massive form, gently swaying to and fro with the slightest movement.

In Depth

The Dragon Priest Juggernauts stay in the southern area on the first floor of the Black Spire in an area called The Halls of Insanity.

Special Attack

The Juggernaut will drop a "large dark orb". The orb will give messaging every 20 or 30 seconds until it explodes and severely damages and/or kills everything in the room, including you and the Juggernauts. Once dropped the orb takes a few minutes to explode. During that time you must DISARM ORB, but beware, it gives a large roundtime of approximately 30 seconds.

  • A Dragon Priest juggernaut giggles softly to itself as it frees a large dark orb dangling from its harness. The Dragon Priest juggernaut runs its talons over the surface of the orb in a complex pattern, resonating with a soft *CLICK* as the device is armed. The Dragon Priest juggernaut causally tosses the dark orb into the air with a sly smirk and it strikes the ground nearby with a hollow thud before rolling to a sudden stop.
  • A muted roar suddenly fills the air, originating from somewhere within a large dark orb resting upon the ground. As the resonating cry grows in strength the orb begins to quake feverishly, sending it skittering back and forth.
  • A Dragon Priest juggernaut giggles loudly as it gazes at the orb with loving admiration and hisses, "Boom... boom... BOOM! Make dragon happy and kill... EVERYONE!"
  • Successful Disarm: You gently slide your hands over the orb, searching for any irregularities in its surface that might assist you in disarming the device. After several moments you notice that the miniature version of Shard is able to rotate upon its axis. With a careful turn clockwise upon the tiny crystal city, a loud *CLICK* emanates from somewhere inside the globe. The orb gives a final rumble before falling dormant.


Items Carried