Scavenger troll

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Revision as of 06:11, 11 August 2015 by HERALD42 (talk | contribs) (Manipulateable.)
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Scavenger Troll
Unknown creature.jpg
Creature Levels:
    Overall ?
    Level Variance -
    Natural Attack ?
    Weapon Attack ?
    Defense ?
    Player Estimated 27
Potential overall skill: ?
Skill Cap 170 to 220
Skinnable Yes
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment No
Corporeal Yes
Construct No
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks Yes
Special Defenses Unknown
Body Type Biped
Body Type (Alt) unknown
Body Size unknown
Located:
Premium-Only Unknown
Skinning Details
Part Name scavenger troll claw
Part Weight 4
Ranks Required 125
Max Value ?
Max Arranged ?
 
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 
Manipulation
Manipulatable Yes
Skill Required ? / ?
Teaching Cap ?



Description

The a scavenger troll closely resembles its cousin, the Wood Trolls in appearance and ugliness. Hulking and heavily muscled with rough bark-like skin, it stares down at you with scrutinizing eyes as if wondering whether you have anything worthwhile. Bits of tattered cloth and leather cling to its grotesque form in a haphazard parody of clothing, souvenirs scavenged from the bodies of many a luckless adventurer.

In Depth

Special Attacks

Scavenger trolls have the ability to steal a player's weapons. This can supposedly be avoided with enough brawling skill. They can be reclaimed if the troll is killed before it degenerates. The Scavenger troll will also take things off of your corpse and in your grave. If you don't come back fast enough to kill it, the creature will despawn and what is stolen will be lost forever.

The scavenger troll exclaims, "Gimmie dat engraved scimitar!"

The scavenger troll stretches its arms towards Argowall. It grabs his scimitar and wrenches it from his hand.

Equipment/Loot

While fighting 3, still teaches stealth past 300 ranks

Stops teaching defensive skills near 285 ranks

Can handle 3 with 220 shield / parry and 270 evasion.

3.1

  • Evasion does not move past dabbling post 220
  • Weapons are extremely hard to move past 200. Do not move past dabbling at 220.