Item:Divine charm
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- Item Type
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- Item Type
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divine charm | |
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Look: | Suspended along a rawhide cord is a seventeen-pointed star crafted out of silver. At the center of the star is a clear diamond in an assymetical setting. The setting is currently "facing" up. Not only does it seem that the setting can be turned, you intuit that you can glean more information through studying the item. |
Weight: | 5 stones |
Metal: | No |
Appraised Cost: | 0 Kronars0 Lirums <br />0 Dokoras <br />0 LTBpoints <br />0 Tickets <br />0 Scrips <br /> |
Properties: |
|
Dimensions: | 1 length x 1 width x 1 height |
Sources: | Source is Character Manager |
Release Date: 1 Moliko 415 (3/9/2015)
These charms are special devices for new characters that allow them to "cheat" the game a little during the first few circles. These powers gradually go away as the character gains ranks in their highest skill, finally stopping altogether at 50 ranks in their highest skill.
Emphasis: Divine charms do not care about your circle or your accumulative ranks, only the highest single skill that you have. In addition to this natural limitation, there is one, perhaps obvious point: divine charms do not work for Necromancers. Hard mode, suffer.
Features
Unless otherwise noted, these features can be used as many times as the user wishes with no cooldown.
Feature | Can Be Used Until | Restrictions |
---|---|---|
teleport to start room | 25 ranks | none |
teleport to guildeader | 25 ranks | Thieves are sent to a nearby area |
free departs | 37 ranks | none |
Ease Burden | 50 ranks | none |
healing | 50 ranks | can be done every (3 + highest skill) minutes |