Tremor

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Wm thumb.jpgWarrior Mage Guild


Tremor
Abbreviation: TREMOR
Prerequisites: Anther's Call or Sure Footing
Signature: No
Spell Slots: 3
Mana Type: Unknown
Spell Type: standard / debilitation
Difficulty: advanced
Prep (min/max): 15 / 100
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: PC, creatures
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Tremor spell shakes the very ground, knocking over anyone without the reflexes to remain on their feet. It may only be used outside, as the consequences of unleashing seismic forces inside a building or cave would be very unfortunate. With higher levels of skill, the caster can choose to strike just a particular target.
Effect: +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, Pulsing balance reduction, possible knock-down or knock-back.
Example Messaging: You gesture.

The earth beneath your feet begins to shake violently!
A black-backed jackal is thrown to the ground by the heaving of the earth! The ground ripples, as a black-backed jackal tumbles away from you.
A black-backed jackal is thrown to the ground by the heaving of the earth! The ground ripples, as a black-backed jackal tumbles away from you.
Roundtime: 3 sec.

Contest Type: magic / fortitude
Devices/Tattoos: Crackled black inkpot, Crackled inkpot

Notes

  • Single-target effect can be cast indoors.