Heighten Pain (2.0)
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Abbreviation: | HP | |
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Prerequisites: | None | |
Signature: | No | |
Spell Slots: | Unknown | |
Mana Type: | Unknown | |
Spell Type: | Unknown / Unknown | |
Difficulty: | Unknown | |
Prep (min/max): | Unknown / Unknown | |
Skill Range (min/max): | Unknown / Unknown | |
Valid Spell Target: | Critters, Others | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The magic of Blood so rarely has any beneficial purposes, and this spell is a perfect example of that. Analyzing the artistry inherent in the spell patterns of other guilds and how cages of energy could be used to dampen the damage inflicted on a target, the Necromancers of course hastened to do the reverse.
Those who have been unlucky enough to be inflicted by the curse of Heighten Pain yet fortunate enough to escape the Necromancer's clutches report feeling wracked by constant and unceasing aches, even cool breeze against their skin feeling like being repeatedly bludgeoned. The effect is far worse when actual violence is underway, exacerbating even light cuts into something worse. | |
Effect: | Unknown | |
Example Messaging: | Possible Messaging:
Xerasyth gestures at <target>. Victim's POV: Arcing crackles of reddish-green energy surround you, and suddenly even the air brushing up against your body begins to sting with muted pain! HP Interacting: The reddish-green energy arcs around <target> crackle ominously! | |
Devices/Tattoos: | No devices or tattoos documented. |