Y'ntrel Sechra (2.0)

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Wm thumb.jpgWarrior Mage Guild


Y'ntrel Sechra
Abbreviation: YS
Prerequisites: Swirling Winds, 20th circle
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): 10 / 60
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Self
Duration (min/max): Unknown minutes
Justice: Unknown
Corruption: Unknown
Description: The Y'ntrel Sechra spell, developed by S'Kra wind mages, creates a cushion of air between your body and the armor you are wearing. This cushion of air will flow with your movements, supporting the armor and allowing you to move more freely. The more power you use with this spell, the better the armor will flow with your movements, and the longer it will last.
Effect: Unknown
Example Messaging: A stiff breeze surrounds you, molding itself to your body and cushioning you against the weight of your armor.

Your <armor> feel less awkward.

>FOCUS <armor>
You sense that your <armor> feels easier to maneuver in, which should last for about <#> roisaen.

Devices/Tattoos: No devices or tattoos documented.

Notes

  • This spell does stack. Multiple casts provide up to 32 roisaen of reduced hinderance. With heavy plate at 140 (wearing Field Plate, Great Helm and HP Handguards) and this spell active, hinderance is listed as "lightly hindered".
  • Also increases armor absorption.
  • The first time you cast Y'ntrel Sechra determines the power of the spell. Subsequent casts only modify the duration of the spell.
  • Although perceiving power does not reveal the presence of Y'ntrel Sechra, you may FOCUS on any affected armor piece to determine the remaining length to the spell.
  • Not castable in water.
  • Treading through too deep of water will cause YS to fail.
  • Casting YS affects only the armor you are wearing at the time of the cast. Removing any of those pieces of armor will remove YS from that piece.