Fortress of Ice
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Abbreviation: | FOI | |
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Prerequisites: | Rising Mists and either Ice Patch or unknown | |
Signature: | No | |
Spell Slots: | 3 | |
Mana Type: | Unknown | |
Spell Type: | standard / utility | |
Difficulty: | esoteric | |
Prep (min/max): | 28 / 98 | |
Skill Range (min/max): | Unknown / Unknown | |
Valid Spell Target: | PC | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The Fortress of Ice spell creates a tall ring of impenetrable ice walls which isolate the caster and those closest to him. Though the walls cannot be scaled from outside, footholds on the inside allow escape. | |
Effect: | +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, Creates a private room. | |
Example Messaging: | You gesture. Four pillars of silvery-blue light form at the cardinal points around you, filling the air with the lethal cold of deep winter. They begin spinning, casting off a glowing blue mist that quickly forms into solid walls. CAST ROOF: FOCUS: | |
Devices/Tattoos: | No devices or tattoos documented. |
Notes
- Group members are automatically entered into the fortress when cast.
- All enemies at pole or melee range with the caster are brought into the fortress.
- LOOK WALL will show the outside of the fortress once. WATCH WALL will continue to watch the room outside the fortress for a couple of minutes, and output to the Familiar window if available.
- The duration can be replaced by casting the spell again inside of the fortress. Primary magic skill seems to determine efficiency and messaging: fumbling slightly, with moderate skill, etc. Additional casts will destabalize the spell pattern, to the point where it's impossible to add more power.
- Does not work in some rooms with special movement mechanics (e.g. mazes, water, etc.) Preparing the spell in these areas yields the messaging:
You sense an instability in the spell pattern that may prevent it from working.