Fortress of Ice

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Wm thumb.jpgWarrior Mage Guild


Fortress of Ice
Abbreviation: FOI
Prerequisites: Rising Mists and either Ice Patch or unknown
Signature: No
Spell Slots: 3
Mana Type: Unknown
Spell Type: standard / utility
Difficulty: esoteric
Prep (min/max): 28 / 98
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: PC
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Fortress of Ice spell creates a tall ring of impenetrable ice walls which isolate the caster and those closest to him. Though the walls cannot be scaled from outside, footholds on the inside allow escape.
Effect: +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, Creates a private room.
Example Messaging: You gesture.

Four pillars of silvery-blue light form at the cardinal points around you, filling the air with the lethal cold of deep winter. They begin spinning, casting off a glowing blue mist that quickly forms into solid walls.
You quickly realize that you are enclosed within the walls, separated from the rest of the area.
You are now within the Fortress!

CAST ROOF:
You gesture.
The top edges of the icy walls glow with a soft blue light as jagged shards of ice project outward toward the center of the opening. The spikes cross each other violently and build on one another until the entire opening is obscured.

FOCUS:
You focus your magical senses on an Ice Fortress.
The Ice Fortress has a definite magical pattern, which apparently holds the magically enhanced ice into its shape.
You recognize the pattern as a manifestation of Elemental magic.
It seems to involve Water Manipulation.
The pattern appears to be the result of the Fortress of Ice spell.
The Ice Fortress seems unoccupied. or You sense of the presence of <person>
Roundtime: 25 sec.

Devices/Tattoos: No devices or tattoos documented.

Notes

  • Group members are automatically entered into the fortress when cast.
  • All enemies at pole or melee range with the caster are brought into the fortress.
  • LOOK WALL will show the outside of the fortress once. WATCH WALL will continue to watch the room outside the fortress for a couple of minutes, and output to the Familiar window if available.
  • The duration can be replaced by casting the spell again inside of the fortress. Primary magic skill seems to determine efficiency and messaging: fumbling slightly, with moderate skill, etc. Additional casts will destabalize the spell pattern, to the point where it's impossible to add more power.
  • Does not work in some rooms with special movement mechanics (e.g. mazes, water, etc.) Preparing the spell in these areas yields the messaging:

You sense an instability in the spell pattern that may prevent it from working.