Crafting tools
There are a variety of tools that can be used in crafting, with most (but not all) disciplines using separate tools.
In addition, there are several tools used in related processes, such as mining.
Traits
Condition
This is how much wear and tear this tool has undergone. Much like weapons and armor, no loss of effectiveness occurs until it reaches "good condition" or below.
Workmanship
The workmanship of the tool is how close it is to the template cap, and how much of a bonus or penalty it provides when used to make other things. The quality of the materials, the workmanship of the tools used to make it, the skill of the maker, and the difficulty of the template all affect the final workmanship.
It should be noted that masterfully-crafted indicates that the tool is at the cap of the template for the material it is made of.
This trait is also sometimes referred to as quality.
Durability
This trait represents the rate at which a tool takes damage from use. In standard templates, the maximum cap of this trait is inversely proportional to the maximum cap of a tools speed.
The durability of the tool is depenent on the template, the quality of the craftmanship, and the durability of the material it is made of.
Speed
Speed Levels |
---|
1 - completely ineffective |
2 - tremendously ineffective |
3 - extremely ineffective |
4 - very ineffective |
5 - not very effective |
6 - sort of effective |
7 - rather effective |
8 - very effective |
9 - exceptionally effective |
This trait represents a percent chance that the tool will give a flat reduction in round time. In standard templates, the maximum cap of this trait is inversely proportional to the maximum cap of a tools durability.
The amount a tool speeds things up is based on the template, the quality of the item, and a single material trait that differs for each template. For example, forging hammer speed is dervied from the hardness of the material they are made from.
This is also sometimes referred to as potency.