Tactics skill
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Tactics is a new skill in the Lore skillset. It is the skill of seeing your enemies weaknesses and capitalizing on them.
It has two current uses: Applying multiple-opponent penalties to a target (useful for ganging up on people), and using non-damaging formerly brawling moves. The current way to train it is to use tactical maneuvers like WEAVE and BOB against creatures.
- Bob regenerates fatigue
- Circle increases position (need to verify)
- Weave debuffs enemy balance for a fairly high fatigue cost
- Grapple enables certain brawling moves (like butt) and prevents some kinds of attacks
- Shove can knock opponents to the ground or to pole range
Maneuver Table
verb | type | fatigue | balance | speed | accuracy | most suited | least suited | least pen. def. | most pen. def. |
---|---|---|---|---|---|---|---|---|---|
Weave | tactical | 5 - extremely fatiguing | 2 - unbalancing | 3 - reasonably paced | 2 - accurate as most | equal | equal | evasion | shield |
Circle | tactical | 3 - moderately fatiguing | 4 - balance building | 3 - reasonably paced | 2 - accurate as most | equal | equal | equal | equal |
Bob | tactical | 1 - barely fatiguing | 5 - very balance building | 3 - reasonably paced | 2 - accurate as most | equal | equal | evasion | parry/shield |
Grapple | tactical | 2 - somewhat fatiguing | 0 - extremely unbalancing | 3 - reasonably paced | 3 - more accurate than most | equal | equal | equal | equal |
Tackle | tactical | 5 - extremely fatiguing | 3 - balance neutral | 1 - very quick | 1 - less accurate than most | equal | equal | equal | equal |
Shove | tactical | 2 - somewhat fatiguing | 2 - unbalancing | 3 - reasonably paced | 3 - more accurate than most | equal | equal | evasion | parry/shield |