User talk:Sheath6633
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I did actually have a question related more to in-game mechanics, that I can't seem to find the answer to anywhere. I'm looking for info on specifically how RT's are calculated - I use a 2HB and wanted to know when I can expect RT's to go down, and at what weights. If you have any information about that, or know where I could find that, I would appreciate it!
- This is the calculator I use when I'm interested in that kind of thing. Swing Speed Calc
-Glimmereyes 16:59, 11 February 2008 (CST)
Awesome. Thanks for your help. Do you have an idea of how accurate that chart is? I ask because it shows that some items get higher than 6 second roundtimes, which isn't true any longer. Does that not affect the lower roundtimes and their requirements? Also, I had one other question regarding Offhand weapons. To me, it seems that at this point, it's pointless to train Off-hand weapons for anything other than RP purposes. Is there some actual mechanical advantage that's you get when using an off-hand weapon? For example, if you were able to attack with your left hand while still in RT for an attack from your right hand, I could see it being very useful. Based on how I understand the combat system at this point, though, it seems like it would never be useful to use an off-hand weapon, simply because you would automatically be more effective to use that weapon in your primary hand. Am I wrong?
- Never paid to much attention to RTs, but I think the break points are accurate, it just doesn't tell you what a weapon's Min RT is. Should be able to find that info on a forum, or maybe listed on the weapon skill's page here.
- Off-hand's not overly useful at this point for the most part. I use it to train LT along with ME/LE, just set up a macro to take a knife and throw it with the left hand and hit the macro between swings with my main hand.
-Glimmereyes 12:15, 12 February 2008 (CST)