Deadfall

From Elanthipedia
Revision as of 19:57, 6 August 2024 by LCAMP3 (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search


Ranger thumb.jpgRanger Guild


Deadfall
Abbreviation: DF
Prerequisites: Eagle's Cry
Signature: No
Spell Slots: 2
Mana Type: Life Magic
Spell Type: battle / debilitation
Difficulty: basic
Prep (min/max): 1 / 33
Skill Range (min/max): 10 / 600
Valid Spell Target: PC, Creature
Duration (min/max): Instant
Justice: none
Corruption: none
Description: The Deadfall spell calls on nature to strike down your foes, rendering them stunned or even unconscious through the application of blunt trauma. This spell does not damage part of nature itself, but briefly calls forth an object native to the terrain before returning it to the earth. Due to this, it can be cast anywhere that is not too "corrupted". Upon a strike, it will stun or knock out your target, depending on the level of success of the strike. The spell is ineffective against already stunned or sleeping targets.
Effect: Stuns or knocks out target
Example Messaging: You narrow your eyes and, with furrowed brow, grimace at a musk hog.

Small globes of blue and orange light appear and dart upward like fireflies. Creating an ominous shadow, a large cracked rock falls from above! The rock slams heavily into a musk hog, stunning it!

Shattered in the strike, the rock is absorbed back into the earth.

Contest Type: magic / reflexes
Devices/Tattoos: Fractured stone inkpot

Notes

  • Wilderness requirement reduced as of Magic 3.2.