Turmar Illumination
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Abbreviation: | TURI | |
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Prerequisites: | Noumena | |
Signature: | No | |
Spell Slots: | 2 | |
Mana Type: | Unknown | |
Spell Type: | standard / augmentation | |
Difficulty: | basic | |
Prep (min/max): | 5 / 100 | |
Skill Range (min/max): | 10 / 600 | |
Valid Spell Target: | Self, PC | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | A salutary spell to bolster intelligence and perception, Turmar Illumination etches formulae for cunning upon its caster's brain with lines of cold, hard logic. Named for the brokers of the historic agreement between the Negotiants and the Traders' Guild, the practical applications of this ingenious spell are limited only by the guild's collective imagination. | |
Effect: | +Intelligence (stat), +Perception skill, -No debuffs | |
Example Messaging: | You feel more clear-headed and alert. | |
Devices/Tattoos: | Fragile blown-glass inkpot, Half-eaten crystalline apple, Lustrous scroll, Sturdy ceramic inkpot |
This is a non-battle spell that can be cast on a single target. Non-battle spells have significantly longer preparation times than battle spells. It can be cast without a target. It requires a minimum of five mana streams, and can expand to a maximum of one hundred mana streams woven into it. To begin to be able to cast this spell, you will need to reach the rank of a promising novice. By the time you have mastered this spell, you will be ranked as a genius in your abilities as a caster. It requires the Augmentation skill to cast effectively. Before you can learn this spell, you must know Noumena. It will also cost two spell slots.