Item:Divine charm

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divine charm
Look: Suspended along a rawhide cord is a seventeen-pointed star crafted out of silver. At the center of the star is a clear diamond in an assymetical setting. The setting is currently "facing" up.

Not only does it seem that the setting can be turned, you intuit that you can glean more information through studying the item.

Weight: 5 stones
Metal: No
Appraised Cost: 0 Kronars0 Lirums <br />0 Dokoras <br />0 LTBpoints <br />0 Tickets <br />0 Scrips <br />
Properties:
  • This item is magical.
  • This item is worn in a generic slot.
Dimensions: 1 length x 1 width x 1 height
Sources: Source is Character Manager

Release Date: 1 Moliko 415 (3/9/2015)

These charms are special devices for new characters that allow them to "cheat" the game a little during the first few circles. These powers gradually go away as the character gains ranks in their highest skill, finally stopping altogether at 50 ranks in their highest skill.

Emphasis: Divine charms do not care about your circle or your accumulative ranks, only the highest single skill that you have. In addition to this natural limitation, there is one, perhaps obvious point: divine charms do not work for Necromancers. Hard mode, suffer.

Features

Unless otherwise noted, these features can be used as many times as the user wishes with no cooldown.

Feature Can Be Used Until Restrictions
teleport to start room 25 ranks none
teleport to guildeader 25 ranks Thieves are sent to a nearby area
free departs 37 ranks none
Ease Burden 50 ranks none
healing 50 ranks can be done every (3 + highest skill) minutes