Skeleton Recipes

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These recipes are to be used in conjunction with an Animal Skeleton.

Usage

After activating your skeleton, you may FEED it up to four items and then activate it by RUBbing it. Feeding your skeleton the appropriate items may result in a produced item or effect, the discovered recipes for which are listed further below. Not all items can be fed to the skeleton, and it seems to crush some of them at random. Physical size of the items seem to play a part in what it will eat (ie light edge/blunt weapons but not larger).

  • Bonuses from the skeleton are self-cast only [1]
  • Cool-down time seems to be one RL hour.
  • Stat bonuses last 30 minutes.


Solving the Recipes

There are 106 recipes as of Nov 16th. (55/105 found) Confirmed: SGM Lyneya
Click here to see failed attempts.
Click here to see what items the skeleton will and will not eat.

There seems to be an issue with the LX/HX formulas. Specifically HX isn't working (likely the LX formula is suppose to be the HX formula.)

Skillset Bonus Recipes

Armor Skillset Bonuses

Ingredient Ingredient Ingredient Ingredient
Shield Usage skill shield gem gem
Light Armor skill skin skin gem
Chain Armor skill chain chain gem
Brigandine Armor skill helm helm metal gem
Plate Armor skill plate plate gem
Plate Armor skill plate plate metal gem
Light Armor skill cloth cloth gem
Light Armor skill bone bone gem
Defending skill shield shield LB LE

Lore Skillset Bonuses

Ingredient Ingredient Ingredient Ingredient
Scholarship paper paper stylus stylus
Scholarship charcoal ear stick
Performance string ale stick
Performance bone bone bone
Performance strings rope wood
Performance wood wood pipe
Performance drink drink drink drink
Empathy herb bracelet dust bunny herb
Astrology burin tusk
Mechanical Lore grass vine rock pestle
Appraisal glass glass glass
Tactics skin skin grass

Magic Skillset Bonuses

Ingredient Ingredient Ingredient Ingredient
Primary Magic gem runestone paper
Attunement gem runestone pouch
Utility gem runestone glass
Augmentation runestone runestone ring
Targeted Magic runestone gem arrow

Survival Skillset Bonuses

Ingredient Ingredient Ingredient Ingredient
Evasion herb herb food drink
Athletics rope rope rope
Perception glass glass
Outdoorsmanship paper herb dirt wood
Stealth cloak gem dagger
Locksmithing lockpick lockpick lockpick box
Locksmithing dirt rock wood box
Thievery cloak dagger
Thievery gloves gloves cloak dagger
First Aid bandages bandages LE
Outdoorsmanship dirt rock wood grass
Evasion rope rope LE LE
Skinning skin skin LE
Athletics fish fish fish fish

Weapon Skillset Bonuses

LE is a light edged weapon, LB is a light blunt weapon.

Ingredient Ingredient Ingredient Ingredient
Small Edged LE gem gem
Small Edged LE LE gem
Large Edged LE LE LE
Twohanded Edged LE LE LE LE
Small Blunt LB gem gem
Small Blunt LB LB gem
Large Blunt LB LB LB gem
Twohanded Blunt LB LB LB LB
Slings skin skin rock rock
Slings skin wood rock rock
Bows wood wood rope
Bows wood wood rope rope
Bows wood wood wood rope
Crossbow wood wood LE rope
Crossbow wood LE LE LB
Staves wood wood LB
Staves wood wood wood LB
Polearms wood wood wood LE
Polearms wood wood LE LE
Light Thrown LE LE
Heavy Thrown LE LE LE
Brawling wood rock boots
Offhand Weapon LE LB
Parry Ability wood wood gem

Other Recipes

Stat Bonuses

Stat Bonuses range from +2 to +6 for each stat bonus recipe discovered so far. From Hanryu's forge testing, it seems the strength bonus is either +2 or +3 per feeding.
Note - The crystal minds do NOT need to be completed (with the 1 hour psyche cool down.)

Ingredient Ingredient Ingredient Ingredient
strength rock metal metal wood
agility rope LE grass
Discipline wood runestone sage
Discipline a smooth blue crystal a jagged blue shard a jagged blue shard
wisdom paper stylus rock rock
Wisdom a smooth red crystal a jagged red shard a jagged red shard
intelligence spectacles spectacles gem
Intelligence a smooth black crystal a jagged black shard a jagged black shard
reflex rope rope wood arrow
charisma mirror gem hairbrush
stamina rock rock wood dirt

Other Recipes

Ingredient Ingredient Ingredient Ingredient
Leather Gloves leather skin leather skin
Bundling Rope vine vine vine
torch stick stick cloth oil
gem pouch skin skin gem gem
slim lockpick metal locked box
ordinary lockpick metal metal locked box
stout lockpick metal metal metal locked box
Rinds skin naphtha oil
Hard Cider apple apple ale
Lemonade water lemon lemon
Apple Juice water apple apple
Orange Juice water orange orange
Casserole food food food water
Apple Pie apple apple bread bread
Cherry Pie cherry cherry bread bread
meat pie meat meat bread bread
fish pie fish fish bread bread
chocolate pie chocolate chocolate bread bread
lemon pie lemon lemon bread bread
cream pie milk milk bread bread
almond butter almond almond sugar sugar
almond butter sandwich almond butter bread
  • severe neck wounds -- drink + peppers
  • a spiral <gem name> charm -- <metal>bar/nugget or Imperial coin + gem
  • Shard of translucent crystal -- ??(not on list)
  • Health regeneration-(15% or so) -- 4 sprigs of lavender
  • Mana regeneration -- ??(Has been made)(not on list)
  • ?? -- charcoal + naphtha(not on list)

Unsolved hints

I'll say this...the Shield bonus recipe is slightly off of the "2 items + gem" pattern. It's definitely not 2 shields and 1 gem. That should help.

  • Two food items of a few different types, along with two certain specific food items, will make pies.


Solomon's 11/30 Recipe Update Post [2]

1) The recipes for a the Magics have changed to be a little more consistent with the Magical Devices recipe and to be a little more obvious from a common sense standpoint:

Primary Magic, Harness Ability, Power Perceive, Targeted Magic

The Magical Devices recipe, as you already know, is runestone, runestone, ring. The other four all follow the pattern "runestone, gem, and X", where "X" is something that should (hopefully) make conceptual sense for the skill being trained.

2) The recipe for Hiding has changed. It now makes infinitely more sense and doesn't make my head hurt trying to figure out why a fish was the fourth ingredient. The recipe now has three items, one of which is a gem, and the other two of which someone actually already figured out and just didn't know it. It makes sense when you think of Hiding.

3) The recipe for Charisma has changed. The item that was removed from the recipe was "robes", as they were apparently too big to be fed to the skeletons after some changes to prevent people from feeding large items were made. The first item is a gem, the other two make sense in a "Oh I'm so pretty! Look at me! Why, I think I'll do just that!" frame of mind.