Post:Assessment - 11/30/2012 - 03:55

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Re: Assessment · on 11/30/2012 03:55 AM CST 144
>>Ignite

Well since I already planned to double the duration for this one, I've gone ahead and made that happen. I think the main issue you're having with it is that you're using it on a thrown weapon instead of a melee weapon. Sure, it works, but the flames go out when it strays from your hand for too long - which is mentioned in the spell description. You don't have to recast though, it should reignite after a few seconds of being back in your hand again.

As far as damage goes, as with all spells it is dependent on mana used for the cast. If you were recasting quick enough to not notice it reignite on its own, I would venture to guess that you weren't casting at a very high mana level. Though, even at the highest end, the damage rating is also scaled by a percentage of the highest damage rating of slice/puncture/impact. The weapon elemental damage stuff is brand new, so numbers may change - but from the testing in plat I heard that it was making a noticeable difference when it was being cast at personal caps.

>>Tailwind, Fire Rain, Anther's Call

There was a general idea to remove environmental restrictions when it made sense. In the case of Tailwind, there generally isn't directional wind inside. For Zephyr the idea of air circulating indoors makes it seem workable to me. Fire Rain involves the ground bursting open, followed by a massive pyroclastic cloud forming above. This one is beyond consideration for casting indoors. Anther's Call still can't be used on certain types of ground, but the effectiveness of the spell is no longer penalized by the ground type.

>>Summoning skill

Isn't something I've dealt with, but balancing exp is still ongoing by others.


AGM Ricinus
Dev Systems
Cleric Advocate

This message was originally posted in DragonRealms 3.0 \ Warrior Mages, by DR-RICINUS on the play.net forums.