Minor Physical Protection (2.0)
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| Abbreviation: | MPP | |
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| Prerequisites: | Protection from Evil | |
| Signature: | No | |
| Spell Slots: | Unknown | |
| Mana Type: | Unknown | |
| Spell Type: | Unknown / Unknown | |
| Difficulty: | Unknown | |
| Prep (min/max): | 5 / 55 | |
| Skill Range (min/max): | Unknown / Unknown | |
| Valid Spell Target: | Self, Others | |
| Duration (min/max): | Unknown minutes / | |
| Justice: | Unknown | |
| Corruption: | Unknown | |
| Description: | The Minor Physical Protection spell decreases the power of incoming strikes against the target for its duration. | |
| Effect: | Unknown | |
| Example Messaging: | You are bathed in a soft silver glow for a moment. | |
| Devices/Tattoos: | No devices or tattoos documented. | |
Notes
- The spell is a damage absorber. It reduces your opponents incoming offensive factor by a percentage.
- While the spell description says it is more effective against undead, this has been removed in favor of a slightly higher maximum of general damage reduction.
- The formula for determining the percent reduction is as follows:
- A minimum cast has a static minimum that is far greater than 0% (does anyone know the minimum % reduction?)
- Each additional point of mana results in a diminishing increase in the protection percentage up to the cap of the spell (does anyone know the maximum % reduction?)
- Duration can be stacked across multiple, lesser casts while retaining the initial spell potency. ~ GM Armifer 1/2008
- (Translation, cast your first MPP at your mana cap for maximum protection, then spam smaller more mana efficient casts to reach the duration cap.)