Minor Physical Protection (2.0)

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Minor Physical Protection
Abbreviation: MPP
Prerequisites: Protection from Evil
Minimum Prep: 5
Casting Cap: 55
Valid Spell Target: Self, Others
Description: The Minor Physical Protection spell decreases the power of incoming strikes against the target. The strength and duration of the spell is determined by the amount of mana successfully channeled into the pattern, but only the initial cast will affect the strength.
Example Messaging: Casting: You are bathed in a soft silver glow for a moment.
In Use: <Caster's> silver glow flares.
Ending: The soft silver glow fades from around you.

Notes

  • The spell is a damage absorber. It reduces your opponents incoming offensive factor by a percentage.
Its former increased effectiveness against undead was removed in favor of a slightly higher maximum of general damage reduction.
  • The formula for determining the percent reduction is as follows:
A minimum cast has a static minimum that is far greater than 0% (does anyone know the minimum % reduction?)
Each additional point of mana results in a diminishing increase in the protection percentage up to the cap of the spell. The maximum damage reduction exceeds 20%.
  • Duration can be stacked across multiple, lesser casts while retaining the initial spell potency. ~ GM Armifer 1/2008
(Translation, cast your first MPP at your mana cap for maximum protection, then spam smaller more mana efficient casts to reach the duration cap.)

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