Heighten Pain (2.0)

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Necromancer thumb.jpgNecromancer Guild


Heighten Pain
Abbreviation: HP
Prerequisites: Unknown
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): Unknown / Unknown
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Critters, Others
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The magic of Blood so rarely has any beneficial purposes, and this spell is a perfect example of that. Analyzing the artistry inherent in the spell patterns of other guilds and how cages of energy could be used to dampen the damage inflicted on a target, the Necromancers of course hastened to do the reverse.

Those who have been unlucky enough to be inflicted by the curse of Heighten Pain yet fortunate enough to escape the Necromancer's clutches report feeling wracked by constant and unceasing aches, even cool breeze against their skin feeling like being repeatedly bludgeoned. The effect is far worse when actual violence is underway, exacerbating even light cuts into something worse.

Effect: Unknown
Example Messaging: Possible Messaging:

Xerasyth gestures at <target>.

Arcing crackles of reddish-green energy surround <target>, who suddenly seems pained.

Devices/Tattoos: No devices or tattoos documented.