Deadfall

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Revision as of 18:10, 22 January 2013 by CARAAMON (talk | contribs) (moved Branch Break to Branch Break 3.0 over redirect: moved to make room for recovery)
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Ranger thumb.jpgRanger Guild


Branch Break
Abbreviation: BB
Prerequisites: Compost
Signature: No
Spell Slots: 2
Mana Type: Unknown
Spell Type: standard / debilitation
Difficulty: advanced
Prep (min/max): 15 / 109
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: PC, creatures
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Branch Break spell summons the power of the natural world to strike out at the Ranger's foes. This spell does not damage part of nature itself, but briefly calls forth an object native to the terrain before returning it to the earth. Due to this, it can be cast anywhere that is not too "corrupted". Upon a strike, it will stun your foe. Should they already be stunned, they will be knocked unconscious instead.
Effect: Unknown
Example Messaging: You narrow your eyes and, with furrowed brow, grimace at a musk hog.

Small globes of blue and orange light appear and dart upward like fireflies. Creating an ominous shadow, a large cracked rock falls from above! The rock slams heavily into a musk hog, stunning it!

Shattered in the strike, the rock is absorbed back into the earth.

Contest Type: magic / reflexes
Devices/Tattoos: Fractured stone inkpot

Can immobilized targets that have already been stunned, or on an overwhelming success.