Confound Enemies (2.0)
Jump to navigation
Jump to search
|
Abbreviation: | COE | |
---|---|---|
Prerequisites: | Protection from Evil, 15th circle | |
Signature: | No | |
Spell Slots: | Unknown | |
Mana Type: | Unknown | |
Spell Type: | Unknown / Unknown | |
Difficulty: | Unknown | |
Prep (min/max): | 6 / 60 There's no added benefit to holding more mana."There'snoaddedbenefittoholdingmoremana." can not be assigned to a declared number type with value 60. | |
Skill Range (min/max): | Unknown / Unknown | |
Valid Spell Target: | Self | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The Confound Enemies spell conjures a pall of spectral fog that obscures one from enemies as long as mana is held to sustain it. Projectile attacks including targeted magic, thrown weapons, and bows will find it more difficult to strike any employing it. Your adeptness at primary magic will affect the strength of the spell's matrix, and thus the thickness of the barrier. | |
Effect: | Unknown | |
Example Messaging: | A swirling grey fog surrounds you. | |
Devices/Tattoos: | No devices or tattoos documented. |
Notes
- Directly reduces the offensive force of an attack.
- The spell protects against missile attacks (although not to the extent it protects against Targeted Magic) attacks but doesn't message. PM does not play a role in the spell's missile defense.
- Base TM defense is derived from Primary Magic ranks. Bonus defense is derived from the mana put in the spell.
- Mana held in an Osrel Meraud orb provides no benefit. You must be directly holding the spell to receive the bonus.
- Held mana makes Confound Enemies take a bigger percentage chunk out of incoming spells.
- Included in caster's LOOK as: Thick wisps of grey, semi-transparent fog slowly churn around <Caster>, almost obscuring his/her features.
- Included in room LOOK as: <Caster> who is shrouded by swirling grey fog.