Glyphs

From Elanthipedia
Revision as of 15:01, 11 December 2007 by Maintenance script (talk | contribs)
Jump to navigation Jump to search

Glyphs are holy symbols traced by Paladins for varying extrinsic effects. They are powered by a Paladin's soul pool and are gained from completing quests given by the guildleaders after reaching a certain level.


Glyph of Warding

Circle: 5th
Usage: trace ward <body/assailant>
Duration: Dependant on circle and charisma
Quest Giver: Any guildleader
Effect: This glyph, when traced on a dead body, allows a paladin to protect a dead person's items when they depart. Instead of the person's posessions falling into a grave which is then susceptible to grave robing, the glyph protects the items for a time. Only the original owner of the items can TAP the glyph, which then causes all items to be replaced upon the person's body. When traced on a living person, this glyph prevents an assailant from using ranged weapons (including targeted magic).



Glyph of Bonding

Circle: 10th
Usage: trace bond <item>
Duration: N/A
Quest Giver: Any guildleader
Effect: Like the Glyph of Warding, this glyph is used in dealing with dead adventurers. In the Glyph of Bonding's case, the glyph is traced over a fallen adventurer's dropped items. When the glyph is traced, the item will find its way back to the hands of its owner. There are a few restrictions however. Both the person and their item must be in the same room, and the item must be on the ground. If the person has been dead for a long time, or if the item(s) have been handled by too many others since then, then the glyph is harder to use. Higher circle and charisma will counteract this problem.



Glyph of Light

Circle: 15th
Usage: trace light <self>
Duration:
Quest Giver: Sir Eamonn
Effect: The glyph creates balls of light that float around the Paladin, providing a light source in dark areas and granting a percentage-based boost to perception. It has a relatively high soul cost and a short duration -- the balls extinguish one by one as the degree of the boost fades.



Glyph of Mana

Circle: 20
Usage: trace mana <self>
Duration:
Quest Giver: Any guildleader
Effect: Raises Holy mana in the room where the glyph is traced by drawing it from nearby rooms. The mana boost leaves when the Paladin that traces it leaves the room, but the Marshal Order spell increases the duration of the glyph. The soul pool cost is based on the size of the boost you're looking to get -- more room exits means more potential sources of mana to draw from and therefore a higher boost. The Paladin will experience a moderate soul boost if it's traced in a room where a Cleric is rejuventating or resurrecting a dead person.



Glyph of Ease

Circle: 25
Usage: Trace ease <target>
Duration:
Quest Giver: Sir Darius
Description: The glyph of ease has two uses. One can trace it on a corpse to make it signifcantly easier to drag. It can also be traced on yourself or another PC to help restore fatigue.



Auto-Glyph

Level: 30
Usage: None
Duration: As long as glyph of warding lasts
Quest Giver: Automatic
Description: Upon the Paladin's death the glyphs of bonding and warding automatically activate. Knowledge of those two glyphs are required for this ability to work.



Glyph of Renewal

Level: 50
Usage: Trace renew <holy weapon>
Duration: When holy weapon is running low on charges.
Quest Giver: Sir Darius
Effect: The Paladin receives the glyph of renewal at the same time as the Paladin's holy weapon. It's used to recharge the holy weapon at one of the recharging sites (one is in all provinces but Therengia and Forfedhdar) or through the ritual with holy icons.