Tailoring discipline
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Tailoring is a discipline of the Outfitting skill. The system went live in Prime on January 14, 2012.
Currently, the only open location is the Crossing Outfitting Society.
Techniques
See Tailoring Techniques.
Tools
See Crafting Tools for an in-depth discussion of them.
Spinning
Spinning is the process of turning plant fibers into thread. To do so, PUT the fibers on a spinning wheel or distaff; a distaff can hold 100 yards of fiber, while a spinning wheel can hold 500. You can then ADJUST the wheel or distaff to produce thick, medium or thin thread; thinner thread is harder to spin, but you produce more thread per yard of fiber. Certain thicknesses of thread will not work well for certain projects; thicker thread is better for leather, thinner thread for cloth. Once you have chosen the correct thickness, simply SPIN your distaff or wheel.
- If your thread becomes dull due to grime, CLEAN the wheel.
- If the fiber begins to bunch together, PUSH the wheel to adjust it.
Sewing
Sewing is the process of using a piece of cloth or leather and some thread to create a finished item. The first step is to turn your tailoring book to the desired chapter and page, then STUDY it. Once you have done so, get your cloth in one hand, some scissors in the other, and CUT <cloth> WITH SCISSORS. Having done so, get a needle, PUT some thread on it, and PUSH <item> WITH NEEDLE.
- If the material is bunching up, get some pins and POKE <item> WITH PINS.
- If a crease develops, get a slickstone or a warm flat-iron and RUB <item> WITH SLICKSTONE or FLAT-IRON.
- If you need to remeasure, first get a yardstick and MEASURE <item> WITH YARDSTICK, then get scissors and CUT <item> WITH SCISSORS.
Each time you PUSH your item with the needle, it uses up about a yard of thread.
See Tailoring Products for a list of items that can be made.