Vitality: Difference between revisions
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::''Vitality / "life force," the supernatural measure of how alive you are. It's the same thing that lets living shadows or fire elementals or a god be "alive" yet without biology as we know it.'' |
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::''-GM [[Armifer]]<ref>[[Post:Animation Power - 5/17/2010 - 19:43:43 PM]]</ref>'' |
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{{cat|Statistics,Definitions}}[[page type is::definition| ]] |
{{cat|Statistics,Definitions}}[[page type is::definition| ]] |
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==Also See== |
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<references/> |
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Revision as of 23:21, 20 May 2010
Vitality represents the health of your character's body. It is a verbal representation of your hit points and is primarily influenced by the Stamina stat. Each attack that damages you reduces the number of hit points you have by a certain percentage.
Vitality Levels
| Percentage | Combat Message | HEALTH Message |
|---|---|---|
| >100% | invigorated | incredibly full of strength |
| 100% | none | full strength |
| 99%-90% | bruised | slightly battered |
| 89%-80% | hurt | somewhat battered |
| 79%-70% | battered | battered |
| 69%-60% | beat up | beat up |
| 59%-50% | very beat up | very beat up |
| 49%-40% | badly hurt | extremely beat up |
| 39%-30% | very badly hurt | bad shape |
| 29%-20% | smashed up | very bad shape |
| 19%-10% | terribly wounded | extremely bad shape |
| 9%-1% | near death | death's door |
| <1% | in death's grasp | dead |