Talk:Breaking and Entering: Difference between revisions
(talk:documenting B&E room loot) |
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*A lot of the loot seems to come in variations like the https://elanthipedia.play.net/Item:Pocket-sized_kaleidoscope. Probably a good idea to put documenting instructions at the top of each B&E room loot page on how to document items with randomized cosmetic variations as single pages per base item rather than documenting every cosmetic variant as it's own separate page for items that are identical (other than the cosmetic). [[User:MOTHRA|MOTHRA]] ([[User talk:MOTHRA|talk]]) 14:44, 28 February 2020 (CST) |
*A lot of the loot seems to come in variations like the https://elanthipedia.play.net/Item:Pocket-sized_kaleidoscope. Probably a good idea to put documenting instructions at the top of each B&E room loot page on how to document items with randomized cosmetic variations as single pages per base item rather than documenting every cosmetic variant as it's own separate page for items that are identical (other than the cosmetic). [[User:MOTHRA|MOTHRA]] ([[User talk:MOTHRA|talk]]) 14:44, 28 February 2020 (CST) |
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== Notes from testing across F2P/Premium account== |
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Without cleaning up my data, amongst ~ 8000 total attempts this is the data I've got on BnE searches: |
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F2P Burglary rates: |
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* Survival Tert (17/863) |
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* Survival Secondary (12/595) |
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* Looks to be ~ 2% regardless of skillset for F2P |
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Premie rates: |
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* Survival Secondary (566/ 757) ~ 75% |
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* Non-Thief Survival Prime (1759/1935) ~ 90% |
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* Thief Survival Prime (2765/2766) ~ 100% |
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Thieves should be 100% if you pick the right khri according to Javac. |
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That's without cleaning up the data (there are some artifacts in it, but maybe total of 10 in 8000 attempts). The reason the numbers don't add up to 8000 is that those are all individual characters data, and the remaining 1000 is split up between 4 characters, roughly equally. |
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https://discord.com/channels/185383036563488768/185383036563488768/733460790744580166 |
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[[User:GRIM45|GRIM45]] ([[User talk:GRIM45|talk]]) 18:32, 10 June 2026 (CDT) |
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Latest revision as of 18:32, 10 June 2026
Keep in mind, the cooldown on B&E is artificially low in Test. It would normally be a minimum of twenty minutes (if there’s a premium person and a Thief in your group). I keep meaning to post what the cooldowns will be, so here’s the cooldowns and modifiers:
F2P characters always have a cooldown of 60 minutes.
Survival Tertiary characters have a cooldown of 50 minutes.
Survival Secondary characters have a cooldown of 40 minutes.
Survival Primary characters have a cooldown of 30 minutes.
Thief guild characters have a cooldown of 25 minutes.
Premium characters cooldown is five minutes shorter.
Your entire group uses the best time, and your entire group benefits from a premium character in your group. As an example, if a Premium Bard (Survival Tertiary) and a Standard Thief were to burgle together in a group, both characters would have a 20 minute cooldown. from the forums, here until we see the live version and can confirm cooldown timers don't change between now and then.MOTHRA (talk) 14:18, 4 January 2020 (CST)
- I went ahead and added it to the main page; we can always update it later if/when things change. I'll go back and put a "subject to change" note though... Kythryn 17:32, 4 January 2020 (CST)
- A lot of the loot seems to come in variations like the https://elanthipedia.play.net/Item:Pocket-sized_kaleidoscope. Probably a good idea to put documenting instructions at the top of each B&E room loot page on how to document items with randomized cosmetic variations as single pages per base item rather than documenting every cosmetic variant as it's own separate page for items that are identical (other than the cosmetic). MOTHRA (talk) 14:44, 28 February 2020 (CST)
Notes from testing across F2P/Premium account
Without cleaning up my data, amongst ~ 8000 total attempts this is the data I've got on BnE searches:
F2P Burglary rates:
- Survival Tert (17/863)
- Survival Secondary (12/595)
- Looks to be ~ 2% regardless of skillset for F2P
Premie rates:
- Survival Secondary (566/ 757) ~ 75%
- Non-Thief Survival Prime (1759/1935) ~ 90%
- Thief Survival Prime (2765/2766) ~ 100%
Thieves should be 100% if you pick the right khri according to Javac.
That's without cleaning up the data (there are some artifacts in it, but maybe total of 10 in 8000 attempts). The reason the numbers don't add up to 8000 is that those are all individual characters data, and the remaining 1000 is split up between 4 characters, roughly equally.
https://discord.com/channels/185383036563488768/185383036563488768/733460790744580166