Petrifying Visions: Difference between revisions

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Tag: Manual revert
 
Line 13: Line 13:
|slot=2
|slot=2
|illegal=illegal, social outrage, social corruption
|illegal=illegal, social outrage, social corruption
|corrupt=none
|corrupt=divine corruption
|desc=The Petrifying Visions allows the caster to channel energy into their opponent's mind. If successful, the spell taps into the primal fears and uncertainties about life that reside deep within the mortal mind. The end result causes the victim to be paralyzed until they can reconcile and repress what they saw.
|desc=The Petrifying Visions allows the caster to channel energy into their opponent's mind. If successful, the spell taps into the primal fears and uncertainties about life that reside deep within the mortal mind. The end result causes the victim to be paralyzed until they can reconcile and repress what they saw.
|buffs=No buffs
|buffs=No buffs

Latest revision as of 21:24, 11 August 2024


Necromancer thumb.jpgNecromancer Guild


Petrifying Visions Justice triggering spell Causes outrage or corruption
Abbreviation: PV
Prerequisites: Obfuscation
Signature: No
Spell Slots: 2
Mana Type: Arcane Magic
Spell Type: battle / debilitation
Difficulty: basic
Prep (min/max): 1 / 33
Skill Range (min/max): 10 / 600
Valid Spell Target: PC, Creature
Duration (min/max): Instant
Justice: illegal, social outrage, social corruption
Corruption: divine corruption
Description: The Petrifying Visions allows the caster to channel energy into their opponent's mind. If successful, the spell taps into the primal fears and uncertainties about life that reside deep within the mortal mind. The end result causes the victim to be paralyzed until they can reconcile and repress what they saw.
Effect: Causes immobilization.
Example Messaging: 3rd person:

<Necromancer> gestures at you.
Your vision fails you, filled with brief, primal visions of writhing, undescribable horrors. As your brain struggles with their defiance of reality, you are left petrified with only the certainty that what you saw should never have been glimpsed.
You manage to repress the horror and impossibility of what you have glimpsed, allowing yourself to move again.

1st person:
You gesture at <target>.
You whisper several words of arcane power, attempting to twist <target>'s mind with primal terror. Your malefic assault overtakes <target>, petrifying him to the spot!

Contest Type: mind / willpower
Devices/Tattoos: No devices or tattoos documented.

Notes

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