Pounce ability: Difference between revisions
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|name=Pounce |
|name=Pounce |
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|guild=ranger |
|guild=ranger |
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|prereqs= |
|prereqs=- |
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|slots=0 |
|slots=0 |
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|diff=- |
|diff=- |
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|skill=Instinct |
|skill=Instinct |
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|path=- |
|path=- |
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|desc=At level 1, Pounce will jump you to melee with a target. At level 100+, you will also attempt to knock them down. |
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|buffs=No buffs, |
|buffs=No buffs, |
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|debuffs=No debuffs, |
|debuffs=No debuffs, |
Revision as of 19:51, 20 January 2023
Requirements: | None | |
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Slot Cost: | 0 | |
Difficulty: | None | |
Type / Skill: | instinct / instinct | |
Contest: | finesse vs. fortitude | |
Description: | At level 1, Pounce will jump you to melee with a target. At level 100+, you will also attempt to knock them down. | |
Effect: | +No buffs, -No debuffs, Balance damage | |
Messaging: | 100th Circle:
You spring towards an armored warklin, with the strength of a lion. You angle yourself to knock an armored warklin to the ground! You slam into an armored warklin, knocking it off balance! Cooldown messaging: You're too tired from the last time you pounced on some prey. |
Notes
- SvS Contest is a Finesse vs Fortitude if done from stealth, and Finesse vs Reflex if done in the open.
- Cooldown is approximately 2 minutes between uses, reduced by the Instinct skill.
- A level 1, POUNCE will jump you to melee with a target.
- At level 100, you will also attempt to knock them down.
- There is a stuck at melee effect on the target, ~10s
- High success knocks the target prone.
- Low success knocks the target to kneeling.