Failure of the Forge: Difference between revisions

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Revision as of 11:24, 18 November 2021


Bard thumb.jpgBard Guild


Failure of the Forge
Abbreviation: FOTF
Prerequisites: Demrris' Resolve
Signature: No
Spell Slots: 2
Ward Slots: This spell uses 1 ward slot when cast by Bards, 2 ward slots for everyone else.
Mana Type: Elemental Magic
Spell Type: standard / warding
Difficulty: basic
Prep (min/max): 5 / 100
Skill Range (min/max): 10 / 600
Valid Spell Target: Self, PC
Duration (min/max): 10 minutes / 40 minutes
Justice: Unknown
Corruption: Unknown
Description: Failure of the Forge is an unusual warding pattern which allows the magician to cloak themself in an aura of aural dissonance. If an attack lands against the spellcaster, the dissonance lashes out, imbuing any weapon in the attacker's hands with distracting harmonics. In effect, this makes the weapons temporarily less suited for combat, though the discerning magician should beware that this magical counter-attack does nothing to cushion them against the initial blow.
Effect: Debuffs weapons held by aggressors.
Example Messaging: Unknown
Devices/Tattoos: No devices or tattoos documented.

New spell. No damage reduction to the caster, but instead any weapon held by the aggressor (whether or not it was actually used in the assault) will be debuffed for a short time, similar in concept to the Cleric spell Curse of Zachriedek.


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