Property talk:Potential overall skill is: Difference between revisions

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(Created page with "==Level Formula== Zadraes — Today at 2:35 AM<br/> I mean, I can give you the math used when a creature is spawned using the +/- fudge, but it wouldn't apply to most at the...")
 
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==Level Formula==
==Level Formula==


Zadraes Today at 2:35 AM<br/>
Per GM [[Zadraes]]:<br/>
I mean, I can give you the math used when a creature is spawned using the +/- fudge, but it wouldn't apply to most at the = level. Most old creatures had hand-set skills/stats/levels so there could be tanky things vs glass cannons vs whatever-their-creator-wanted (see again: wonkiness with dark sprites in Riverhaven castle), and only newer creatures since X3 are likely to abide by this 'standard for x level', but even some of them won't. This is for creature spawn attack/defense ranks -- other systems do their own thing (stealth, magic), and each creature has the potential (if creator wanted) to give them custom stealth/perception/magic skills.<br/>
:I mean, I can give you the math used when a creature is spawned using the +/- fudge, but it wouldn't apply to most at the = level. Most old creatures had hand-set skills/stats/levels so there could be tanky things vs glass cannons vs whatever-their-creator-wanted (see again: wonkiness with dark sprites in Riverhaven castle), and only newer creatures since X3 are likely to abide by this 'standard for x level', but even some of them won't. This is for creature spawn attack/defense ranks -- other systems do their own thing (stealth, magic), and each creature has the potential (if creator wanted) to give them custom stealth/perception/magic skills.<br/>
:For levels 0-29: skill is level*4.
::For levels 0-29: skill is level*4.
:For levels 30-99: skill is (level*5)-30.
::For levels 30-99: skill is (level*5)-30.
:For levels 100-149: skill is (level*6)-130.
::For levels 100-149: skill is (level*6)-130.
:For levels 150+: skill is (770 + ((level-150)*15))
::For levels 150+: skill is (770 + ((level-150)*15))
Note that 'level' is not 'estimated level'.
:Note that 'level' is not 'estimated level'.


https://discord.com/channels/619301383451181075/819303984719200297/837940294166642688
Source: https://discord.com/channels/619301383451181075/819303984719200297/837940294166642688


--[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 12:23, 1 May 2021 (CDT)
--[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 12:23, 1 May 2021 (CDT)

Latest revision as of 21:55, 4 May 2021

Level Formula

Per GM Zadraes:

I mean, I can give you the math used when a creature is spawned using the +/- fudge, but it wouldn't apply to most at the = level. Most old creatures had hand-set skills/stats/levels so there could be tanky things vs glass cannons vs whatever-their-creator-wanted (see again: wonkiness with dark sprites in Riverhaven castle), and only newer creatures since X3 are likely to abide by this 'standard for x level', but even some of them won't. This is for creature spawn attack/defense ranks -- other systems do their own thing (stealth, magic), and each creature has the potential (if creator wanted) to give them custom stealth/perception/magic skills.
For levels 0-29: skill is level*4.
For levels 30-99: skill is (level*5)-30.
For levels 100-149: skill is (level*6)-130.
For levels 150+: skill is (770 + ((level-150)*15))
Note that 'level' is not 'estimated level'.

Source: https://discord.com/channels/619301383451181075/819303984719200297/837940294166642688

--TEVESHSZAT (talk) 12:23, 1 May 2021 (CDT)