Talk:Storm bull (1): Difference between revisions

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(Moving this to general storm bull page since it deals more with storm bull stats as a whole)
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==Income==
==Income==
When sold by a skilled trader with finesse up, a full (200 skin) bundle will sell for around 55 plat kronars. NOTE: This is the sale value for a bundle full of max quality unarranged skins/parts, if someone wants to create a full arranged bundle and sell it that information would be useful for comparisons. Also this value is an average of the hide/horn value, since parts are skinned for randomly by default [[User:NUKENAVY|NUKENAVY]] ([[User talk:NUKENAVY|talk]]) 19:09, 1 March 2017 (CST)
When sold by a skilled trader with finesse up, a full (200 skin) bundle will sell for around 55 plat kronars. NOTE: This is the sale value for a bundle full of max quality unarranged skins/parts, if someone wants to create a full arranged bundle and sell it that information would be useful for comparisons. Also this value is an average of the hide/horn value, since parts are skinned for randomly by default [[User:NUKENAVY|NUKENAVY]] ([[User talk:NUKENAVY|talk]]) 19:09, 1 March 2017 (CST)

== Stats discussion on discord ==

Zadraes — 2021-03-20 at 1:08 PM

Bulls are an example of that...because we wanted them to have some range in the new area...we put them at their intended skills/stats for their level instead of the custom-set stuff. So their stats are different from the original storm bull area, which is likely affecting their magic.

The original bull area uses their original template -- no +/- in spawns. They're set to a level 90 creature, but their hand-set skills/stats evaluate to a level 109 I think it was.

So in the new area, we just gave them standard stats/skills for a level 109 creature. In the open-to-all, they can be -2 to +2 (so 107-111). In the Premi area, they're a base level of 111 with a 0-4 range (so 111-115). A creature's level/skills/stats is set at the time it spawns...once it spawns it doesn't change.

Revision as of 08:22, 21 March 2021

Removed the notes about this special attack from the main page, as I have never seen this happen in 3.0.

Storm bulls cause severe nerve damage if you strike them with a metal weapon after they've cast ethereal shield.

A storm bull tosses its head and snorts. Brilliant sparkles of electricity play across its coat.
A shimmering ethereal shield surrounds a storm bull.
A shimmering ethereal shield surrounds a storm bull.

You turn to face a storm bull.
As your sabre lands, a bright blue-white light flares around the storm bull, and a sharp *CRACK* of electricity discharges through the metal sabre. The jolt travels through your body, making it convulse in pain!
Driving in like an unbeatable force, you thrust a sabre at a storm bull. A storm bull badly fails to parry with its long pearly horn. The sabre lands a strong hit that punctures deeply into the right bicep, severing a small artery.
[You're nimbly balanced and in good position.]
[Roundtime 2 sec.]

FROSC02 (talk) 14:17, 19 May 2016 (CDT)


You are certain that the storm bull is healthy.
You are certain that the storm bull is slightly fatigued.
You are certain that it is somewhat weaker than you are. (75)
You are certain that it is rather less agile than you are. (75)
You are certain that it is definitely less disciplined than you are. (82)
You are certain that it is somewhat less quick to react than you are. (70)
You are certain that it is rather less conditioned than you are. (70)
Taking stock of its offensive abilities, and defending with a targe and a war axe, you are certain that the storm bull is definitely less skilled.
Taking stock of its defensive abilities, and attacking with a war axe, you are certain that the storm bull is a creature completely beneath your notice.
If you attacked with a war axe, you are certain that the enemy would train somewhat poorly. (~600)
If you threw the axe at the enemy you are certain that it would train acceptably. (~550)
If you defended by parrying attacks, you are certain that the enemy would train somewhat poorly. (~650)
If you defended by evading attacks, you are certain that the enemy would train acceptably. (~600)
If you defended by blocking attacks, you are certain that the enemy would train acceptably. (~600)
If you attempted to beguile the enemy with tactics, you are certain that it would train somewhat poorly. (~725)
If you targeted and cast a spell at the enemy, you are certain that it would train acceptably. (~650)
If you attempted to debilitate the enemy, you are certain that it would train somewhat poorly. (~700)
The bull appears immune to electricity.

Income

When sold by a skilled trader with finesse up, a full (200 skin) bundle will sell for around 55 plat kronars. NOTE: This is the sale value for a bundle full of max quality unarranged skins/parts, if someone wants to create a full arranged bundle and sell it that information would be useful for comparisons. Also this value is an average of the hide/horn value, since parts are skinned for randomly by default NUKENAVY (talk) 19:09, 1 March 2017 (CST)

Stats discussion on discord

Zadraes — 2021-03-20 at 1:08 PM

Bulls are an example of that...because we wanted them to have some range in the new area...we put them at their intended skills/stats for their level instead of the custom-set stuff. So their stats are different from the original storm bull area, which is likely affecting their magic.

The original bull area uses their original template -- no +/- in spawns. They're set to a level 90 creature, but their hand-set skills/stats evaluate to a level 109 I think it was.

So in the new area, we just gave them standard stats/skills for a level 109 creature. In the open-to-all, they can be -2 to +2 (so 107-111). In the Premi area, they're a base level of 111 with a 0-4 range (so 111-115). A creature's level/skills/stats is set at the time it spawns...once it spawns it doesn't change.