Misshapen germish'din: Difference between revisions
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===Special Attacks=== |
===Special Attacks=== |
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* Germish'din will attempt to grab you or your shield. If they grab your shield, it will be thrown across the room and land in your AT FEET slot. You can immediately grab and re-wear your shield. There is a significant balance hit if the germish'din grabs your shield. |
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* Snatches your shield and sends it to your At FEET slot. |
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* Throw into next room, causing serious or near fatal injuries |
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A misshapen germish'din growls angrily as it reaches out for you! |
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* <s>'''NOTE''': After multiple tests, the snatch/throw special attacks happen ONLY when someone else is hunting with you. This has been tested after many months of testing and has only occurred when someone else has been hunting in the same room.</s> EDIT: This is no longer the case. Germish'din special attacks are working and can hit characters with significantly higher defenses (1200+). Damage from being thrown seems to always result in multiple significant bleeding injuries, internal and external. |
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You dodge, narrowly avoiding the germish'din's grasping hands. |
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A misshapen germish'din growls angrily as it reaches out for you! |
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You try to dodge, but the misshapen germish'din manages to grab your sipar! |
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It tries to jerk the round sipar out of your hands, but you hold tight! |
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A misshapen germish'din growls angrily as it reaches out for you! |
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You try to dodge, but the misshapen germish'din manages to grab your sipar! |
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It jerks the round sipar out of your hands and slings it aside! |
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* If the germish'din grabs you, it will throw YOU at another creature (player or other germish'din). You will take damage from being thrown. If the creature you are thrown at fails to dodge, they will take damage. You will either hit a wall or land in another room. The damage from this special attack is significant, but working as intended. Need more testing to see if this only happens if a germish'din tries to grab you before you can recover your shield. |
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A misshapen germish'din growls angrily as it reaches out for you! |
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It grabs you and violently hurls you at a misshapen germish'din! |
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The misshapen germish'din dodges just in time, and you go hurtling into the catacomb walls with a bone-crunching crash! |
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> health |
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Your body feels battered. |
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Your spirit feels full of life. |
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You have minor swelling and bruising around the right arm compounded by cuts and bruises about the right arm, cuts and bruises about the left arm, cuts and bruises about the right leg, minor swelling and bruising around the left leg compounded by cuts and bruises about the left leg, minor swelling and bruising around the right hand compounded by deep cuts across the right hand, some minor abrasions to the left hand, some tiny scratches to the chest, cuts and bruises about the back. |
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Bleeding: right hand, slight |
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===Special Defences=== |
===Special Defences=== |
Revision as of 07:15, 21 March 2021
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Description
Held together by a patchwork layer of leathery skin, the misshapen germish'din is a mass of powerful muscle bound by rows of heavy stitching. A menagerie of twisted limbs rise from the beast's body at disturbingly obtuse angles, but there is little that would convey any awkwardness to its attack. Perhaps the most prominent feature of the germish'din is not its misshapen form, but its pair of large, blackened eyes, sewn tightly shut with thick cord.
In Depth
Name means "Nameless" in Gamgweth.
Special Attacks
- Germish'din will attempt to grab you or your shield. If they grab your shield, it will be thrown across the room and land in your AT FEET slot. You can immediately grab and re-wear your shield. There is a significant balance hit if the germish'din grabs your shield.
A misshapen germish'din growls angrily as it reaches out for you! You dodge, narrowly avoiding the germish'din's grasping hands.
A misshapen germish'din growls angrily as it reaches out for you! You try to dodge, but the misshapen germish'din manages to grab your sipar! It tries to jerk the round sipar out of your hands, but you hold tight!
A misshapen germish'din growls angrily as it reaches out for you! You try to dodge, but the misshapen germish'din manages to grab your sipar! It jerks the round sipar out of your hands and slings it aside!
- If the germish'din grabs you, it will throw YOU at another creature (player or other germish'din). You will take damage from being thrown. If the creature you are thrown at fails to dodge, they will take damage. You will either hit a wall or land in another room. The damage from this special attack is significant, but working as intended. Need more testing to see if this only happens if a germish'din tries to grab you before you can recover your shield.
A misshapen germish'din growls angrily as it reaches out for you! It grabs you and violently hurls you at a misshapen germish'din! The misshapen germish'din dodges just in time, and you go hurtling into the catacomb walls with a bone-crunching crash!
> health
Your body feels battered. Your spirit feels full of life. You have minor swelling and bruising around the right arm compounded by cuts and bruises about the right arm, cuts and bruises about the left arm, cuts and bruises about the right leg, minor swelling and bruising around the left leg compounded by cuts and bruises about the left leg, minor swelling and bruising around the right hand compounded by deep cuts across the right hand, some minor abrasions to the left hand, some tiny scratches to the chest, cuts and bruises about the back.
Bleeding: right hand, slight
Special Defences
- Immune to stuns
- Some spells not effective due to undead status. Fire Ball did not work at min prep (15) but did work at 16, and I used consistently at 20
- Due to the area being indoors, cannot cast some spells. Lightning Bolt, Fire Rain do not work
- Teasing this creature will result in very unpleasant consequences
Notes
- Soft caps evasion at 479 (Survival Prime) and shield (armor secondary)
- Appears they cap out stealth fairly quick now, at 397 Stealths it's VERY hard to get it over 1/34. This is on barbarian using hide, stalk, poach/ambush.
- Stealth starts going 1/34 and not rising above at 385.
- Boxes at-level with ~350 locksmithing for non-thief. Boxes no problem at 325, disarming normal/careful as WM.
- At 411 ranks of skinning, can arrange 3 times and get perfect skins (survival tert)
- 375 ranks of skinning, WM, I get Skillful skins with no arranges.
- Started hunting here with 380 Armors, 390 Defending/Shield/Evasion, 400 Parry, 310 weapons, 50 Reflex/Agility. WM with SUF, SW, YS up. I had an easier time here than with the Black Marble Gargoyles. 12/10/2016
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