Entry ritual: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
{{Necro}}
{{GuildAbility
{{GuildAbility
|guild=necromancer
|guild=necromancer
Line 17: Line 16:
|dtype=No damage
|dtype=No damage
|htype=No heal
|htype=No heal
|effect=Gain entry to a Necromancer guildhall.
|effect=-
|messaging=[Redacted]
|messaging=[Redacted]
}}
}}
{{Necro}}

==Notes==
==Notes==
* This ritual does not generate [[Divine Outrage]].[[Generates Divine Outrage::false| ]]
* This ritual does not generate [[Divine Outrage]].[[Generates Divine Outrage::false| ]]

Revision as of 14:31, 12 July 2020

Necromancer thumb.jpgNecromancer Guild
Entry ritual
Requirements: 1st Circle
Difficulty: None
Type / Skill: ritual / thanatology
Use Cost: -
Description: When performed, the Entry ritual will automatically move you into the nearest guildhall using backroads, special mundane rites, and hidden signs or symbols, provided you are close enough to one.
Effect: Gain entry to a Necromancer guildhall.
Messaging: [Redacted]


Please read the Secrets and Spoiler Policy before editing this page.



Notes

  • This ritual does not generate Divine Outrage.
  • There is a long Roundtime for using ENTRY, but no cooldown.
  • Safe for Redeemed necromancers.

Related Forum Posts

Click here to search for related posts.