Entry ritual: Difference between revisions

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* Safe for [[Redeemed]] necromancers.
* Safe for [[Redeemed]] necromancers.
{{RefAl}}
{{RefAl}}
{{Cat|Thanatological rituals}}

Revision as of 11:28, 12 July 2020

Necromancer thumb.jpgNecromancer Guild
Entry ritual
Requirements: None
Difficulty: None
Type / Skill: ritual / thanatology
Use Cost: -
Description: When performed, the Entry ritual will automatically move you into the nearest guildhall using backroads, special mundane rites, and hidden signs or symbols, provided you are close enough to one.
Messaging: [Redacted]


Notes

  • This ritual does not generate Divine Outrage.
  • There is a long Roundtime for using ENTRY, but no cooldown.
  • Safe for Redeemed necromancers.

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