Droughtman's Challenge 430/Incidental loot: Difference between revisions
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==Weapons== |
==Weapons== |
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*{{sloot|w|glaes throwing nightingales}} LT/LB (same app: https://elanthipedia.play.net/Weapon:Glaes_throwing_star) |
Revision as of 06:15, 11 May 2019
Armor
- silversteel mail gloves traced with a labyrinthine pattern
- austere battle odaj of somber black leather
Clothing and fluff
- black leather armband tooled with a kraken.
- articulated chicken wings with beaten sungold feathers
- shimmering forest green gown
- iridescent ice skates
- shimmering dark red pants
- an ice-veined leather kilt
- flask carved from a single huge absinthe emerald
- floppy rustic brown tweed deerstalker with leather-corded earflaps
- round kertig-rimmed monocle Changes look: You have a square face, a round kertig-rimmed monocle magnifying one of his wide-set blue eyes
- a sinuous purple gold hip-chain adorned with tiny gold keys
- Ilithic applewood picnic basket with spun rainbow shoulder straps
Containers
- large foraging basket made with interwoven strips of goldweave and silverweave
- sturdy cylindrical pannier of woven diamondwood switches
- enormous watersilk narwhal with a shimmery mermaid's chalcedony
Crafting Materials
Crafting Tools
- colorful glass head pins - Mastercrafted, tremendously ineffective speed
Gems
- crystalline dragon tear (3)
- viperscale alexandrite
- Gemfire ruby
- lightning amethyst
- whirl-cut smoke ruby
- bearclaw emerald
- large nightfire opal
Magical
- brushed gold signet ring cradling an aurora tourmaline - unattuned ritual focus
- nightfire opal charm inscribed with a simple moon - lunar attuned ritual focus
- blue vial
- ornate platinum sigil (1)
- twilight sapphire pendant - 30 charge Anti-locate pendant, adept-level arcana skill to use (200 - 300 ranks)
- shimmering sanowret crystal caught within a cage of golden arches - General worn - teaches about magical devices.
- heavy silver-inlaid bracelet
Non-magical utility items
- a golden key with an elaborately sculpted "D" - lockpick case, belt worn, holds 50
- slim spiritwood liquor cabinet with a hammered windsteel lock - 350 use lockpicking trainer - unknown if it is resuable
- small ebony wardrobe carved with a whimsical design of dancing fae - quick changing armor, usable every 2 hours
- Hedge maze - home alterer: "A nice knoll secreted within a bucolic hedge maze"
- Golden Arch - home alterer: "A nice door framed by a shimmering golden arch."
- tangled bundle of ropes - Home alterater: "A nice tree strung with a tangled labyrinth of ropes obscuring the ladder release."
- gilded guidebook with "Work Smarter! Not Harder!" stamped across the cover - first aid textbook
- a coal-black tool catalog with singed pages peeking out - used with the urchin system to remotely retreive your tools.
- dainty white wrist purse composed of kirmiko - Dirt stacker, somewhere between 48-52 capacity