Drums of the Snake: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
mNo edit summary |
||
Line 9: | Line 9: | ||
|validtarget=Self |
|validtarget=Self |
||
|guild=Bard |
|guild=Bard |
||
|magic=Elemental Magic |
|||
|spellbook=Sound Manipulation |
|spellbook=Sound Manipulation |
||
|prereqs=[[Demrris' Resolve]] or [[Hodierna's Lilt]] |
|prereqs=[[Demrris' Resolve]] or [[Hodierna's Lilt]] |
Revision as of 23:17, 22 September 2018
|
Abbreviation: | DRUM | |
---|---|---|
Prerequisites: | Demrris' Resolve or Hodierna's Lilt | |
Signature: | No | |
Spell Slots: | 2 | |
Mana Type: | Elemental Magic | |
Spell Type: | standard / augmentation, area of effect, pulse to group | |
Difficulty: | intermediate | |
Prep (min/max): | 15 / 100 | |
Skill Range (min/max): | 80 / 800 | |
Valid Spell Target: | Self | |
Duration (min/max): | 10 minutes / 40 minutes | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | Renowned for its usefulness, Drums of the Snake will attune the magician to the tribal rhythms of nature, greatly increasing their own ability in activities that require a steady hand and good coordination. The magic ebbs and pulses around its caster, much like a drum beat, providing benefit to any follower of the magician who stays near. | |
Effect: | +Locksmithing skill, +Agility (stat) | |
Example Messaging: | On:
You feel yourself swaying to an internal beat that hums with the natural rhythm of nature itself as the magic of "Drums of the Snake" begins to flow through you. Off: The rhythmic thrum flowing through your body lingers with a fading warmth like the last rays of the setting sun. | |
Devices/Tattoos: | Polished muracite eyelash viper twined around a bricklebranch stick |
Notes
- Self cast buff to Agility and Locksmithing skill that pulses from yourself to other players every several seconds.
- Defaults to CAST GROUP.
- Other players lose the effect on the next pulse if they are no longer in your group.
- Can be CAST AREA if the Area Casting feat is known. This extends all pulsing effects to every player in your room instead of just your group.
Bug: This spell does not pulse properly like with Rage of the Clans or other pulse to group effects. Players will still lose the effect on the next pulse if they leave your group or room, but do not regain it if they join/re-join your group or enter/re-enter your room after it has been cast.