Huldah's Pall: Difference between revisions
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|validtarget=PC, Creature |
|validtarget=PC, Creature |
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|guild=Cleric |
|guild=Cleric |
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|magic=Holy magic |
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|spellbook=Metamagic |
|spellbook=Metamagic |
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|prereqs=[[Uncurse]] |
|prereqs=[[Uncurse]] |
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Revision as of 22:24, 22 September 2018
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| Abbreviation: | HULP | |
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| Prerequisites: | Uncurse | |
| Signature: | No | |
| Spell Slots: | 2 | |
| Mana Type: | Holy magic | |
| Spell Type: | battle / debilitation | |
| Difficulty: | basic | |
| Prep (min/max): | 1 / 33 | |
| Skill Range (min/max): | 10 / 600 | |
| Valid Spell Target: | PC, Creature | |
| Duration (min/max): | Instant | |
| Justice: | Unknown | |
| Corruption: | Unknown | |
| Description: | Huldah's Pall is a trickster's spell. It sets up a lattice of magic around its hapless target that drains any attempt to channel mana into a spell pattern! This means that whomever is afflicted by Huldah's Pall will be unable to cast spells for a time, including those already prepared when you cast."
"Calling upon this spell's namesake is risky business, so make sure your target really is a spellcaster, or you will be the one afflicted with the curse! One can remove Huldah's Pall from its victim with Uncurse, so remember this if you forget the nature of Huldah! | |
| Effect: | Prevents spellcasting. | |
| Example Messaging: | You gesture, muttering a quiet riddle to invoke Huldah's trickery. A pair of immense ghostly hands sweep forward to grasp a goblin shaman in a translucent embrace! | |
| Contest Type: | mind / willpower | |
| Devices/Tattoos: | Blackened fang capped with a ruby teardrop | |
- If cast preemptively, simply prevents spellcasting at all if it is successful.
- If cast during the target's preparation, the spell timer will continue, but the target will be unable to finish whichever pattern they were preparing.
- Can be removed using Uncurse.
- If this spell is cast by an enemy creature, the Protection from Evil matrix will aid in resisting it's effects entirely.