Rejuvenation: Difference between revisions

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{{Spell
{{Spell
|name=Rejuvenation
|abbrev=Rejuvenation
|minprep=5
|minprep=5
|castcap=100
|castcap=100
|minskill=0
|minskill=10
|maxskill=600
|maxskill=600
|minduration=-
|validtarget=Self, PC, Group
|validtarget=Self, PC
|guild=Cleric
|guild=Cleric
|spellbook=Spirit Manipulation
|spellbook=Spirit Manipulation
|prereqs=[[Centering 3.0|Centering]]
|prereqs=[[Centering]]
|slot=1
|slot=1
|desc=The Rejuvenation spell reverses the decline of a dead person's memories, so that when they are resurrected by the will of the gods or the intervention of a Cleric, they lose less, possibly even none, of their skills.
|desc=The Rejuvenation spell reverses the decline of a dead person's memories, so that when they are resurrected by the will of the gods or the intervention of a Cleric, they lose less, possibly even none, of their skills.

It has been documented that diffuse energy burned in the process of erecting the spell pattern will manifest as a colored light that will give some indication of how far the target's memories have declined. The silver nimbus in particular is of great importance, as it testifies to the full rejuvenation of a mind -- until it fades, that is. Multiple applications of the spell pattern once the silver nimbus has been achieved are also quite beneficial, as they will prolong the time until the target's memories will begin to decline again.
It has been documented that diffuse energy burned in the process of erecting the spell pattern will manifest as a coloured light that will give some indication of how far the target's memories have declined. The silver nimbus in particular is of great importance, as it testifies to the full rejuvenation of a mind -- until it fades, that is. Multiple applications of the spell pattern once the silver nimbus has been achieved are also quite beneficial, as they will prolong the time until the target's memories will begin to decline again.
Alternately, you may attempt to repair the memories of any fallen souls in the area by "mass" casting the spell.
|buffs=No buffs
|buffs=No buffs
|debuffs=No debuffs
|debuffs=No debuffs
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*Only works while the target is still dead.
*Only works while the target is still dead.
*A cleric can INFUSE the spell while dead to protect their own memories.
*A cleric can INFUSE the spell while dead to protect their own memories.
*Once completely restored, memories will not decay for a time based on the amount of mana used. This decay protection can be refreshed by recasting before the decay sets in again.
*Requires [[Ring of Blessings]] to be able to cast on the area.


==Memory status messaging==
==Memory status messaging==

Revision as of 04:21, 29 July 2016

Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on justice, Infobox entry on corrupt
Cleric thumb.jpgCleric Guild


Rejuvenation
Abbreviation: Unknown
Prerequisites: Centering
Signature: Yes
Spell Slots: 1
Mana Type: Unknown
Spell Type: standard / utility
Difficulty: basic
Prep (min/max): 5 / 100
Skill Range (min/max): 10 / 600
Valid Spell Target: Self, PC
Duration (min/max): Instant
Justice: Unknown
Corruption: Unknown
Description: The Rejuvenation spell reverses the decline of a dead person's memories, so that when they are resurrected by the will of the gods or the intervention of a Cleric, they lose less, possibly even none, of their skills.

It has been documented that diffuse energy burned in the process of erecting the spell pattern will manifest as a coloured light that will give some indication of how far the target's memories have declined. The silver nimbus in particular is of great importance, as it testifies to the full rejuvenation of a mind -- until it fades, that is. Multiple applications of the spell pattern once the silver nimbus has been achieved are also quite beneficial, as they will prolong the time until the target's memories will begin to decline again.

Effect: Restores the lost experience due to death.
Example Messaging: You gesture at <corpse>.

A thin (color; see below) nimbus surrounds <corpse> for a brief moment.

Devices/Tattoos: Deep black onyx coffin set with delicate pink erythrite roses, Delicate pink erythrite runestone, Heavy golden sunfish pendant with delicate pink erythrite stripes, Item:Deep black onyx coffin set with delicate pink erythrite roses, Item:Delicate pink erythrite runestone, Item:Heavy golden sunfish pendant with delicate pink erythrite stripes, Item:Sleek white gold mongoose, Sleek white gold mongoose

Notes

  • Only works while the target is still dead.
  • A cleric can INFUSE the spell while dead to protect their own memories.
  • Once completely restored, memories will not decay for a time based on the amount of mana used. This decay protection can be refreshed by recasting before the decay sets in again.

Memory status messaging

From most severe to least:

  • black
  • blue
  • violet
  • red
  • pink
  • orange
  • yellow
  • golden
  • silver