Deadfall: Difference between revisions

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m (ABSOLON moved page Branch Break to Deadfall over redirect)
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{{Spell
{{Spell
|abbrev=df
|name=Branch Break
|minprep=1
|abbrev=BB
|castcap=33
|minprep=5
|castcap=100
|minskill=10
|minskill=10
|maxskill=800
|maxskill=600
|minduration=-
|minduration=-
|validtarget=PC, Creature
|validtarget=PC, Creature
|guild=Ranger
|guild=Ranger
|spellbook=Nature Manipulation
|spellbook=Nature Manipulation
|prereqs=[[Compost 3.0|Compost]]
|prereqs=[[Eagle's Cry]]
|slot=2
|slot=2
|desc=The Branch Break spell summons the power of the natural world to strike out at the Ranger's foes. This spell does not damage part of nature itself, but briefly calls forth an object native to the terrain before returning it to the earth. Due to this, it can be cast anywhere that is not too "corrupted". Upon a strike, it will stun or knock out your target, depending on the level of success of the strike. The spell is ineffective against already stunned or sleeping targets.
|desc=The Branch Break spell summons the power of the natural world to strike out at the Ranger's foes. This spell does not damage part of nature itself, but briefly calls forth an object native to the terrain before returning it to the earth. Due to this, it can be cast anywhere that is not too "corrupted". Upon a strike, it will stun or knock out your target, depending on the level of success of the strike. The spell is ineffective against already stunned or sleeping targets.
Line 30: Line 29:
|source=standard
|source=standard
|type=debilitation
|type=debilitation
|ctype=standard
|ctype=battle
}}
}}

Revision as of 02:12, 28 July 2016


Ranger thumb.jpgRanger Guild


Deadfall
Abbreviation: DF
Prerequisites: Eagle's Cry
Signature: No
Spell Slots: 2
Mana Type: Unknown
Spell Type: battle / debilitation
Difficulty: basic
Prep (min/max): 1 / 33
Skill Range (min/max): 10 / 600
Valid Spell Target: PC, Creature
Duration (min/max): Instant
Justice: Unknown
Corruption: Unknown
Description: The Branch Break spell summons the power of the natural world to strike out at the Ranger's foes. This spell does not damage part of nature itself, but briefly calls forth an object native to the terrain before returning it to the earth. Due to this, it can be cast anywhere that is not too "corrupted". Upon a strike, it will stun or knock out your target, depending on the level of success of the strike. The spell is ineffective against already stunned or sleeping targets.
Effect: Stuns or knocks out target
Example Messaging: You narrow your eyes and, with furrowed brow, grimace at a musk hog.

Small globes of blue and orange light appear and dart upward like fireflies. Creating an ominous shadow, a large cracked rock falls from above! The rock slams heavily into a musk hog, stunning it!

Shattered in the strike, the rock is absorbed back into the earth.

Contest Type: magic / reflexes
Devices/Tattoos: Fractured stone inkpot